Lead Technical Artist

5 Months ago • All levels

About the job

SummaryBy Outscal

Lead Technical Artist needed at Ubisoft Chengdu to mentor and manage a team of artists working on AAA games. Strong knowledge of game engines, DCC tools, scripting, and performance optimization is required.

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

As a Lead Technical Artist at Ubisoft Chengdu, you will mentor, supervise, and motivate a team of Technical Artists that are creating some of the most advanced content seen in video games. Once onboarded you will drive Tech Art decisions for the project and set our in-house standards. You will collaborate with other Leads, Producers, studios, and multidisciplinary developers across our AAA production to help deliver features in line with our art direction, and considering the performance optimization across platforms, and with the use of industry-leading tools like our Anvil game engine.

What you will do: 

  • Plan, prioritize and set inspiring objectives for your team members all year long.
  • Provide team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small.
  • Communicate with impact and promote an open dialogue within the team. 
  • Empower team members with clear expectations and hold them accountable for their key results. 
  • Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources. 
  • Maintain a balance between the creative vision of the projects and the technical budget restraints. 
  • Be aware of potential risks to the project and bring them to the attention of management. 
  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise. 
  • Optimize content for memory and performance gains. 
  • Participate in the development of technology road maps for the specific needs of the project. 
  • Be involved in the development and rendering of artwork, models, animations, and textures as and when required. 
  • Stay up to date on trends and methodologies in graphics software and hardware to develop early planning of tools and processes. 

岗位介绍

作为育碧成都的首席技术美术艺术家,您将指导、监督和激励一支技术艺术家团队,他们正在创作视频游戏中最先进的内容。一旦加入,您将推动项目的技术艺术决策,并制定我们的内部标准。您将与AAA制作中的其他领导、制作人、工作室和多学科开发人员合作,帮助交付符合我们艺术方向的功能,并考虑跨平台的性能优化,并使用行业领先的工具,如我们的Anvil游戏引擎。
主要目标和任务是:

  • 全年为您的团队成员规划、优先安排并设定鼓舞人心的目标。
  • 为团队成员提供关于绩效和发展的持续且有意义的反馈——确保对所有成就的积极认可,无论大小。
  • 促进团队内部的公开对话
  • 赋予团队成员明确的期望,并让他们对其关键成果负责
  • 与团队领导合作,确定并开发艺术生产流程和技术,以满足艺术家使用有限资源创作高质量艺术的需求
  • 在项目的创造性愿景和技术预算限制之间保持平衡
  • 了解项目的潜在风险,并提请管理层注意
  • 在技术艺术方面为团队提供参考,并为出现的复杂问题找到解决方案
  • 优化内容以提高内存和性能
  • 参与项目特定需求的技术路线图开发
  • 根据需要参与艺术品、模型、动画和纹理的开发和渲染
  • 了解图形软件和硬件的最新趋势和方法,以制定工具和流程的早期规划。

Qualifications

  • Broad knowledge of game engines such as Unreal, and DCC tools such as Max/Maya/Houdini.
  • Good knowledge of scripting/programming using languages such as MaxScript, Python, C#, HLSL, GLSL etc.
  • Artistic eye with strong knowledge of the creation & integration of 2D/3D art, and ability of providing various tech solutions for complex technical and art-related challenges.
  • Worked on at least 1 shipped title from start to finish with extensive performance optimization experience.
  • Experience as a lead TA or equivalent role to manage and lead a team with confirmed leadership skills.
  • Excellent interpersonal and communication skills in both Chinese and English, ability of illustrating technical processes for both a technical and non-technical audience.
  • Excellent time management and prioritization skills.
  • Strong mindset of collaboration, agility and taking initiatives to move things forward.
  • Team lead management experience
  • Fluent English communication ability

岗位要求

  • 广泛了解游戏引擎(如Unreal)和DCC工具(如Max/Maya/Houdini)。
  • 熟悉使用MaxScript、Python、C#、HLSL、GLSL等语言编写脚本/编程。
  • 具有丰富的2D/3D艺术创作和整合知识的艺术眼光,能够为复杂的技术和艺术相关挑战提供各种技术解决方案。
  • 担任首席助教或同等角色的经验,以管理和领导具有公认领导技能的团队。
  • 优秀的中英文人际关系和沟通技能,能够为技术和非技术受众演示技术流程。
  • 优秀的时间管理和优先排序技能。
  • 具有良好的协作、敏捷性和主动性,推动事情向前发展能力。
  • 有相关团队管理经验
  • 流利的英文

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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