Lead Technical Artist (Hybrid/Remote)

2 Months ago • 5 Years +

About the job

SummaryBy Outscal

About the job:
Lead Tech Artist with 5+ years Unreal Engine exp., strong debugging & problem-solving skills, proficient in 3D/2D game dev & art pipeline optimization.
Must have:
  • Unreal Engine
  • Game Development
  • 3D/2D Assets
  • Debugging Skills
Good to have:
  • Unity Experience
  • Source Control
  • Maya/3DS Max
  • Blender
Perks:
  • Diverse Team
  • Innovation Edge

Description

About Us

LiquidX is an application layer-focused venture studio dedicated to pioneering innovation in the digital realm. Our approach involves building 5–6 transformative companies through a dual strategy: independent innovation and collaborative entrepreneurship.

Our Building Blocks:

  • Independent Innovation: We take charge of the entire lifecycle, leading the conception, development, and realisation of ventures that align with our forward-thinking vision.
  • Collaborative Entrepreneurship: We partner with exceptional founders, actively taking on tech and product roles within the founding team. This collaborative approach enables us to harness diverse talents for unparalleled success.

What You Can Expect To Work On

  • Work closely with the game artists to liaise between artists and programmers.
  • Contribute to the resolution of technical issues that may arise from other programs when working in Unreal Engine.
  • Help us make the most beautiful game possible under tough technical constraints.
  • Anticipate artists' needs and create user-friendly tools for artists in Unreal Engine.
  • Work to improve core systems such as Animation, Characters, UI and Environment.
  • Optimize 3D assets, memory and game performance to help realize artistic and gameplay intentions.
  • Refine our art production pipeline to help execute our artistic and game vision.
  • Manage and guide a small team of Tech Artists
  • Help with integration of assets into the game engine.

Requirements

What You Need to Succeed

  • Experience: At least 5 years of professional Unreal game development experience with a good working knowledge of Unreal editor scripting / tool development.
  • Technical Skills : Unreal 3D, 2D/3D games development, multiple platforms, Photoshop, Maya/3DS Max/Blender. (Good to have: Experience with Unity)
  • Experience working with Source Control (Perforce, Git, SVN)
  • Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
  • Problem-Solving: Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
  • Soft Skills: Strong organizational, communication and interpersonal skills.

Benefits

Benefits and Why You’ll Love Working With Us

  • We Listen. Your voice, ideas, and suggestions matters to us, as we continuously evolving
  • Our People. You’ll be working with a diverse, multicultural, international, talented, fun, supportive, and innovative people and team. We are people you can be proud to work with
  • On The Edge of Innovation. Working on the latest technological, social and financial trends that is web3 and blockchain
  • Flat Organisation. our team is a community, we work together as a team from all levels in true decentralised spirit

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About The Company

In Southeast Asia (SEA), unicorn exits and tech company listings have proven to offer founders and investors unrealistic expectations, given the maturity of the market. This dilemma has left founders in a challenging position as they have to optimise for the outsized outcomes investors that follow Western narratives desire, while facing the reality of the consumer landscape.

At LiquidX, we aim to shift this narrative and demonstrate that it is possible to achieve large-scale outcomes by using a distinct approach to company building. Through a holding company (holdco) structure, we will build multiple cash flow-positive businesses that can, but do not necessarily have to, rely on venture scale narratives.

The usual arguments against this approach are as follows: 

 1) The focus of founders will be divided, hence ineffective.

 2) We won’t be able to get top-tier talent to build companies this way.

 3) That Venture scale outcomes are not possible.

We believe all 3 arguments above are false narratives, and aim to prove that this new (to tech) model of company building is the optimal approach for emerging markets. Along this journey, we aspire to ensure that everyone involved enjoys the process.

Federal Territory Of Kuala Lumpur, Malaysia (Hybrid)

Federal Territory Of Kuala Lumpur, Malaysia (Hybrid)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (Remote)

Seoul, South Korea (On-Site)

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