Playrix is one of the most successful mobile game development companies in the world. In terms of mobile application revenue, we rank first in Europe and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.
We have big plans for the growth and development of our projects, which is why we are looking for the strongest experts to join our development teams. If you work with Unity, but would like to try your hand at C++, we'll help you make that transition. We offer a special bootcamp and our own Unity-like engine. Many developers have successfully switched to C++ with us and are already making their own unique contribution to the company's results.
Development teams are at the core of our company. They are the reason that our games have continued to grow and improve for 19 years.
The Lead Software Engineer is the driver of the technical development of a product who leads and develops the team in terms of architecture, quality, development culture, and engineering practices.
In each project we have the following areas:
Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization)
People management: responsible for development, hiring/firing, team evaluation
Development of processes within teams (both at the team level and at the level of the entire development of the project)
Producing: solving complex technical problems on projects, developing solution architecture and ensuring rapid implementation
Supervising the stability and quality of game software
Carrying out code review and design review
Programming and refactoring of game logic
Languages: C++, and Lua and Python for single tasks
Graphics: OpenGL ES and Metal
Our own engine, similar to Unity or Unreal, which we are constantly developing ()
Advanced CI/CD, automated testing, code review processes and much more
At least 3 years of experience in developing commercial projects in C++ and/or Unity
Experience in developing projects released in production
At least one year of experience managing a team of programmers (3+ people)
Confident knowledge of modern C++ 14/17 standards, as well as STL
Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)
Experience developing casual mobile game
Open communication and transparency in decision making, exchange of experience within teams
A focus on code quality and reliability
An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user
The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy
Clear opportunities for development into technical director, programming manager or project manager.
Remote or from one of the company’s offices.
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