Lead VFX Artist (Realtime, UE5)

24 Minutes ago • All levels • VFX

Job Summary

Job Description

We are seeking a Lead VFX Artist experienced in real-time effects and Unreal Engine 5 to drive improvements in VFX pipelines and technological solutions. The role involves managing the quality of execution, allocating team members, fostering relationships with other departments, and setting standards for VFX documentation. Responsibilities also include monitoring team performance, conducting one-on-one sessions, and collaborating with HR and specialists on recruitment, onboarding, and employee development plans, including mentorship and training recommendations. The ideal candidate will have experience creating real-time visual effects for games, proficiency in Unreal Engine systems (Niagara, Scratchpad, Material Graph), and knowledge of industry-standard DCC software. A proven ability to deliver high-quality VFX, experience with VFX pipelines, understanding of asset integration, and optimization for UE5 are essential. Strong knowledge of VFX principles, timing, color theory, attention to detail, and troubleshooting skills are also required. Excellent English communication, leadership, organizational, and delegation skills are crucial, along with the ability to provide constructive feedback.
Must have:
  • Real-time VFX creation experience
  • Unreal Engine systems knowledge
  • Industry standard DCC software knowledge
  • Proven ability to deliver stunning VFX
  • Experience with VFX pipelines
  • Understanding of asset integration
  • Understanding of UE5 optimization
  • Knowledge of VFX principles
  • Excellent English communication skills
  • Leadership and mentoring abilities
  • Organizational and delegation skills
Good to have:
  • Experience with realistic and stylized VFX
  • Experience in VFX for FPS/TPS games
  • Technical Art experience

Job Details

Lead VFX Artist (Realtime, UE5)


Responsibilities:

• Take care of the quality of execution and drive improvements in pipelines and technological solutions used by the VFX team with the help of the team experts.
• Allocate/reallocate necessary people based on requests or needs.
• Encourage, develop and maintain relationships with other functions.
• Assist the team and set standards in creating project documentation and good practices specific to VFX.
• Monitor the function and its members, supporting them with the assistance of HR where necessary.
• Do 1-on-1 sessions with team members often to check on their personal well being.
• Collaborate with HR and Recruitment on the Recruitment and Onboarding processes.
• Collaborate with HR and specialists on setting and achieving long-term goals and development plans for team members, providing feedback when necessary.
• Mentor or assign mentors to team members in improvement areas.
• Recommend training sessions and conduct and set internal training sessions in any necessary areas of expertise or soft skills that require reinforcement.


Candidate Requirements:

• Experience creating real-time visual effects for games, ideally with experience in Unreal Engine systems (Niagara, Scratchpad, Material Graph…)
• Knowledge in industry standard DCC softwares (3DS Max, Maya, Embergen, Houdini, etc…)
• Proven ability to deliver stunning and technically proficient VFX
• Experience working with VFX pipelines
• Understanding of Asset Integration and Art technical qualities
• Understanding of optimization and performance in UE5 for VFX
• Knowledge of VFX principles, a keen sense of timing, color theory, and meticulous attention to detail
• Ability to troubleshoot and resolve technical issues related to the VFX/Art production pipelines


Personal qualities:

• Excellent English communication skills, both written and verbal, with the ability to work effectively in cross-functional environments.
• A natural leader. Ability to lead and mentor a team of VFX artists, helping with their growth and ensuring high-quality work, without damaging work-life balance.
• Proven organizational and delegation skills, with the ability to balance operational responsibilities and management tasks.
• Is an active listener and has the ability to diplomatically address feedback, risks, and concerns, while maintaining a solution-oriented approach.


Will be a plus:

• You have experience with both Realistic and Stylized VFX, or have experience working in Fantasy and Realistic VFX.
• You have experience in VFX for FPS/TPS action packed games for large public audiences.
• Is versed or has experience in Technical Art.


Work format:

• Office Kyiv.
• Office Prague.
• Remote (European timezone).


Feel free to contact us:

https://www.linkedin.com
vpetrov@stalker2.com


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Kyiv, Kyiv City, Ukraine (Remote)

Kyiv, Kyiv City, Ukraine (On-Site)

Ukraine (On-Site)

Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

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