Lead VFX Programmer

8 Months ago • All levels • Game Programmer

Job Summary

Job Description

Lead VFX Programmer with strong C++ skills, experience in 3D math, and expertise in Graphics/Game/Tools programming for a space simulation game.
Must have:
  • C++ Programming
  • 3D Mathematics
  • Graphics Programming
  • Game Programming
Good to have:
  • Tools Programming
  • Agile Development
  • VFX Experience
  • Mentoring Skills
Perks:
  • Work with Enthusiasts
  • Wild Growth Potential

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a lead VFX Programmer you would be pushing forwards the technology that delivers real time visual effects of the highest quality. Through close collaboration, our multi-disciplinary team of programmers and artists have built a strong track record of delivering complex and innovative features, such as planet-encompassing weather effects, systemic & persistent simulation of fire, and state of the art rendering techniques. While the team's focus is on visuals, with a large contribution of rendering work, there are also significant contributions to the gameplay and tools code to ensure we can deliver such complex features, making this role both diverse and rewarding.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

Don't just take our word for it - check out some of what we are up to here:

  • Ali and the team showcase some amazing advances in VFX at CitCon: (02:50 - 34.30) https://youtu.be/xKWa4WoTkV4?si=jzYSrXsjfiId2oJu&t=171
  • Star Engine Trailer that showcases some of the cool VFX in Engine (18:30 for fire, 22:10 for water) https://youtu.be/nWm_OhIKms8?si=nJehWc6oe4Al-w_h&t=1110
  • VFX Q&A: https://youtu.be/nB50abqrrqs?si=ZuMCnOihMw2dFPEz


What does a VFX Programmer at CIG do?
The VFX Programmer role is quite varied, but we can guarantee that you will:

  • Design and implement well-engineered, maintainable, multi-threaded code with a strong focus on real-time performance, using modern C++.
  • Cooperate and communicate with internal customers in tight iteration-feedback loops.
  • Document and peer review technical designs with other software engineers
  • Embrace the agile development model with scrums, sprints etc.
  • Collaborate with other teams to complete various projects.
  • Excel in one or several of these specialisations; Graphics Programming / Game Programming / Tools Programming.
     

What do we expect from our VFX Programmers?

  • Ability to mentor and / or lead staff
  • Ability to comfortably work with C++ in a large, shared codebase, including testing, code-reviews and sourcecontrol.
  • Inherent ability to bring out the best in people, remain positive, and motivate and influence other disciplines.
  • Good knowledge of 3D mathematics. Experience in one of the following fields; Graphics Programming / Game Code (VFX experience big plus) / Tools Programming.
  • Ability to work in an agile, crossfunctional, and idea-fuelled environment.


At Cloud Imperium Games we are looking for VFX Programmers with various levels of experience - from Senior, and beyond! Therefore, if our VFX team sounds like your perfect fit, please apply immediately!

Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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