Level Design Director

4 Hours ago • 8 Years + • Level Design • Undisclosed

About the job

Job Description

As Level Design Director at Ubisoft Bordeaux, you'll lead the level design vision for an unannounced project, ensuring engaging gameplay, puzzles, and objectives. Collaborate with the Game Director and other leads to define gameplay systems and spaces, balancing artistic aspects with technical constraints. You'll mentor your team, provide constructive feedback, and ensure adherence to design guidelines, incorporating feedback from playtesting and cross-functional teams. Responsibilities include creating and developing the Level Design vision, working closely with the Game Director and Technical Level Design Director, ensuring gameplay spaces are flawless and balanced, and providing mentorship and feedback to the level design team.
Must have:
  • AAA game production experience
  • Level design team supervision/direction
  • Articulate vision and strategy
  • Expertise in Level Design principles

COMPANY DESCRIPTION

Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.

JOB DESCRIPTION

As a Level Design Director on a project not announced yet, you will ensure our players have fun levels and puzzles to solve, and goals to accomplish as they journey through our new project. 

You will ensure that all Levels and related experiences are delivered on time, and to the highest possible quality through your feedback and direction. You will share the level design vision for the project with various teams and stakeholders and oversee the entire level design process.  

RESPONSIBILITIES:  

  • Create and develop the Level Design vision and oversee that this vision is carried through into the game, with the player and their experience at the center 
  • Work closely with the Game Director to define key gameplay ingredients and systems that will support Level Design 
  • Work closely with the Technical Level design Director and the Level Design Lead 
  • Consider, evangelize and oversee rules and metrics for gameplay spaces (rational level design) 
  • Ensure all the gameplay spaces work flawlessly 
  • Balance artistic aspects with technical constraints to align design, graphic, and narrative features 
  • Ensure that level design guidelines are followed by working in close collaboration with all members of the production team 
  • Provide mentorship and constructive feedback to your level design team to achieve the highest quality 
  • Work with feedback from playtesters or internal cross-functional teams (usability, accessibility, compliance, etc.) in order to take a problem-solving approach to tackle any issues they might have uncovered 
  • Contribute to work planning in order to find the balance between the quality that is expected and the ability to deliver the game 

QUALIFICATIONS

As a Director in the Level Design field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and developing strategic efforts with your team. You appreciate working in collaborative environments, supporting different professionals. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows. 

  • Experience in at least one full AAA videogame production as an Associate Director or Director, ideally for an Open World game. 
  • Professional experience in supervising/directing a level design team   
  • Capacity to clearly articulate and communicate a vision and strategy  
  • Expertise in Level Design principles 

ADDITIONAL INFORMATION

  • Contract: Permanent contract 
  • Location: role based in Bordeaux – France
  • On-Site based position - Weekly work from home pace to define

Hiring Process:

  • Phone interview with one of our recruiters
  • Several interviews with the Hiring Manager and the Core Team of the project
  • One interview with the Core Team of the project

If your application is not retained, you will receive a negative answer.

To find out more about our studio and Ubisoft's advantages, go to: 

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact .

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Toronto, Ontario, Canada (On-Site)

Toronto, Ontario, Canada (On-Site)

Toronto, Ontario, Canada (On-Site)

Saint-Mandé, Île-de-France, France (Hybrid)

Saguenay, Quebec, Canada (Hybrid)

Mumbai, Maharashtra, India (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Zoox - UX Designer Internship/Co-op

Zoox, United States (Hybrid)

Housemarque - Senior Gameplay Programmer

Housemarque, Finland (On-Site)

WongDoody - (UX) USER EXPERIENCE DESIGNER, SNR.

WongDoody, Australia (On-Site)

SuperPlay - UI ANIMATOR

SuperPlay, Israel (On-Site)

Tencent - Associate Content Director

Tencent, (On-Site)

Kojima Productions - Level Designer

Kojima Productions, Japan (On-Site)

Assystems - Mid level Architect

Assystems, India (On-Site)

Onward Search - Sr. Technical Game Designer

Onward Search, United States (On-Site)

Playrix - Level Designer trainee

Playrix, Ireland (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Crunchyroll - Staff Visual Product Designer

Crunchyroll, United States (On-Site)

Cadence - Lead C++ Software Engineer

Cadence, United States (On-Site)

Trend Micro - Sr. Software Engineer for Networks

Trend Micro, Taiwan (On-Site)

Microsoft - Technical Advisor, Microsoft AI

Microsoft, United States (Hybrid)

Verizon - Sr Experience Designer II

Verizon, India (Hybrid)

Microsoft - UX Designer II

Microsoft, India (On-Site)

Honeywell - Sr Advanced Data Scientist

Honeywell, India (On-Site)

prizepicks - Product Designer II, Free to Play

prizepicks, United States (Remote)

ZeptoLab - Lead Unity Developer, remote

ZeptoLab, Hungary (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Bordeaux, Nouvelle-Aquitaine, France

Get notifed when new similar jobs are uploaded

Level Design Jobs

Playtika - Level Designer

Playtika, Israel (On-Site)

Beamdog - Senior Level Designer

Beamdog, Canada (Remote)

Infinity Ward - Senior Technical Designer - Infinity Ward

Infinity Ward, United States (On-Site)

Virtuos - Lead Level Designer

Virtuos, China (On-Site)

The Hub - Unity Level Designer (unpaid)

The Hub, Sweden (Remote)

Fool's Theory - Level Designer

Fool's Theory, Poland (Remote)

Meta4 Interactive - Creative Director

Meta4 Interactive, Canada (On-Site)

Playtika - Level Design Team Leader

Playtika, Israel (On-Site)

Climax Studios - Senior Level Designer

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded