Level Designer

1 Month ago • 3 Years + • Level Design

Job Summary

Job Description

As a Level Designer at AGBO, you'll craft engaging player-centric spaces blending gameplay mechanics with environmental storytelling. Responsibilities include designing levels and test maps focusing on pacing, traversal, combat, strategy, and exploration. You'll collaborate with design, art, and engineering teams to build a rich, immersive world. This hands-on role requires implementing environment art assets, working with systems design and engineering to support gameplay scenarios, contributing to worldbuilding and modular design, and defining level metrics and player guidance. Experience with strategy, narrative, or exploration-driven games is essential.
Must have:
  • 3+ years experience in level design/environment art
  • Strong worldbuilding instincts and player-centric thinking
  • Sharp eye for layout, player flow, and spatial readability
  • Collaboration and cross-disciplinary work
  • Design and build levels and test maps
Good to have:
  • Experience with isometric titles, RPGs, or Metroid-Vania games
  • Experience with Godot engine
  • Interest in film, cross-medium storytelling, and experimental gameplay
  • Live service game support experience
  • Leadership or mentorship experience

Job Details

About the Company:
AGBO is an artist-led, Academy Award-winning independent studio focused on developing and producing innovative story universes across film, television, and digital platforms. Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence audiences worldwide. AGBO’s productions include Everything Everywhere All At Once, Extraction, The Electric State, and the upcoming Avengers: Doomsday.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary:
As a Level Designer, you’ll be responsible for crafting engaging, player-centric spaces that blend gameplay mechanics with environmental storytelling. You’ll design levels and test maps that explore everything from pacing and traversal to combat, strategy, and exploration. Working alongside design, art, and engineering, you’ll be instrumental in building a world that feels alive and rich with gameplay opportunity. This is a hands-on, high-impact role on an ambitious team creating something special and exciting.


Key Responsibilities:

  • Design and build levels and test maps to explore gameplay mechanics, pacing, and player experience.
  • Implement environment art assets into levels with a focus on composition, readability, and visual storytelling.
  • Work closely with systems design and engineering to support gameplay scenarios, balancing creative goals with content and technical constraints.
  • Contribute to worldbuilding, spatial planning, and modular design pipelines.
  • Help define level metrics, player guidance flows, and gameplay rhythms through your environments.

Qualifications & Skills:

  • 3+ years of experience in level design and/or environment art, ideally with hybrid contributions across both.
  • Strong instincts for worldbuilding, gameplay space design, and player-centric thinking.
  • A sharp eye for layout, player flow, and spatial readability - especially in 2D top-down or isometric environments.
  • Collaborative and open-minded with a strong ability to work across disciplines.
  • Experience with strategy, narrative, or exploration-driven games.
  • Comfortable adapting to new/custom tools and providing thoughtful feedback based on past workflows.
  • Experience supporting or growing a live service game.
  • Leadership or mentorship experience in an art or design role is a bonus.
  • Previous experience doing level design for isometric titles, RPGs, or Metroid-Vania games is a bonus.
  • Experience with the Godot engine is a bonus.
  • An interest in film, cross-medium storytelling and worldbuilding, or experimental gameplay is a bonus.


AGBO Films LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.


AGBO participates in E-Verify - English | Spanish

This job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. This role is based in Raleigh, NC.

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About The Company

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, “The Gray Man”, “Citadel”, “Extraction 2”, "The Electric State".

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