Level Designer

2 Months ago • 2 Years + • Level Design

Job Summary

Job Description

Fool's Theory, in collaboration with CD PROJEKT RED, seeks a Level Designer to create game levels from 2D layouts to blockouts. Responsibilities include iterative design improvements and ensuring levels support the game narrative. The ideal candidate possesses at least two years of experience, a published title, advanced Unreal Engine 5 skills, and strong communication abilities. They should be proficient in working within a team, maintaining organized files, and adhering to project timelines. The role involves creating compelling level designs that align with the overall game vision. Remote work is possible, with flexible working hours.
Must have:
  • 2+ years exp in game industry
  • 1 published title
  • Unreal Engine 5 expertise
  • Level design supporting narrative
  • Teamwork & communication skills
Good to have:
  • Level art experience
  • Current level design trends knowledge
  • Blueprint creation skills
  • 3D asset creation skills
  • 3D modeling software knowledge
Perks:
  • Flexible working hours
  • Remote work option
  • English language lessons
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating game levels from 2D layout to blockout.
  • Performing iterative work to improve level design.

Requirements

  • At least two years of work experience in the video game industry.
  • At least one published title.
  • Ability to create levels supporting game narrative.
  • Advanced skills in Unreal Engine 5.
  • Basic knowledge of Adobe Photoshop or CorelDRAW.
  • Fluent English.
  • Ability to work within a team.
  • Ability to keep order in your files.
  • Good communication skills.

Nice to have

  • Experience in level art.
  • Keeping up to date with current trends in level design in games.
  • Blueprints creation skills.
  • Ability to create 3D assets.
  • Knowledge of 3D modelling software (Maya, Blender, 3ds Max).

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (Remote)

Poland (Remote)

Poland (Hybrid)

Poland (Remote)

Poland (Hybrid)

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