Level Designer

1 Month ago • All levels • Level Design

About the job

Job Description

Level Designer for Bethesda Game Studios, creating open world content for their upcoming titles. Must have experience designing, building, and populating game levels, along with text-based scripting languages. Proven ability to ship projects from start to finish is required.
Must have:
  • Level Design
  • Text-based Scripting
  • Game Level Building
  • Project Completion
Good to have:
  • Modular Kits
  • Creative Writing
  • Quest Tools
  • BGS Games
Perks:
  • Healthcare Benefits
  • 401(k) Plan
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Overview

Join Constellation!

Come join Bethesda Game Studios, the award-winning development team behind Starfield, The Elder Scrolls and Fallout. Bethesda Game Studios strives to offer its employees a well-balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North America’s best cities.

With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you!

Responsibilities

Your Daily Life at Bethesda Game Studios

As Level Designer, you will…

  • Create high quality open world level content
  • Use a proprietary toolset to design, build, script, and optimize game areas
  • Work closely with the vision of the lead level designer to ensure consistency, scope, and quality of content
  • Work closely with environment art, quest design and systems design teams to ensure game areas meet established art and design goals
  • Regularly play game content and provide constructive feedback to fellow designers
  • Maintain legacy content and make required bug fixes
  • Be able to multi-task and contribute to strike teams for multiple world levels at a time

Qualifications

What Makes You S.P.E.C.I.A.L.

  • You have an excellent sense of 3D game space and environmental storytelling
  • You have experience designing, building, and populating game levels
  • You are experienced with text-based scripting languages
  • You have shipped a project from start to finish
  • You possess excellent communication and documentation skills
  • You have strong familiarity with a variety of open world multiplayer games
  • You are self-driven, with a strong focus and attention to detail
  • You have experience with the Creation Kit

You must provide a portfolio featuring examples of your work

Preferred Skills

Bonus Skills

  • You have professional Level Design experience
  • You have experience with level design using modular kits
  • You have creative writing skills
  • You are experienced with quest tools
  • You have strong familiarity with BGS games

Salary Range

Level Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Applicant Privacy Notice

ZeniMax Media California Applicant Privacy Notice

E-Verification Notice

E-Verify_Participation_Poster

IER_Right_to_Work_Poster

View Full Job Description
$55.0K - $140.0K/yr (Outscal est.)
$97.5K/yr avg.
Rockville, Maryland, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Budapest, Hungary (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Maryland, United States (On-Site)

Rockville, Maryland, United States (On-Site)

Rockville, Maryland, United States (On-Site)

Rockville, Maryland, United States (On-Site)

Cockeysville, Maryland, United States (Remote)

View All Jobs

Get notified when new jobs are added by ZeniMax Media

Similar Jobs

Naughty Dog - GAME DESIGNER - LEVEL
CONTINGENT

Naughty Dog, United States (Hybrid)

Avalanche Studios Group - Narrative Designer

Avalanche Studios Group, (On-Site)

IO Interactive - Senior Level Designer

IO Interactive, United Kingdom (Hybrid)

Playrix - Location Game Designer

Playrix, Ukraine (Remote)

G5 Games - Level Design Director

G5 Games, Kazakhstan (On-Site)

Hasbro - Level Designer

Hasbro, Canada (On-Site)

TT Games - Combat Designer

TT Games, United Kingdom (On-Site)

Sperasoft - Level Artist

Sperasoft, Poland (On-Site)

Ubisoft - Event Scripter [Junction]

Ubisoft, Canada (On_site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Wargaming - Expert Level Artist (World of Tanks)

Wargaming, Serbia (Hybrid)

Cummins  Inc  - Product Systems Designer

Cummins Inc , India (Hybrid)

Probably Monsters - Principal Player Combat & Gameplay Designer

Probably Monsters, United States (On-Site)

Aera Technology - Associate Engagement Principal

Aera Technology, United States (Remote)

Avalanche Studios Group - Narrative Designer

Avalanche Studios Group, (On-Site)

Homa games - Senior Level Designer

Homa games, France (Hybrid)

Intel Corporation - Front End IP Manager

Intel Corporation, Israel (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Rockville, Maryland, United States

Meta - Manager, TPM - Reality Labs

Meta, United States (On-Site)

Fluence - Lead Engineer - Battery Module

Fluence, United States (Hybrid)

OpenGov - Staff Technical Program Manager

OpenGov, United States (Hybrid)

Barbaricum - Software Release and Fielding Engineer

Barbaricum, United States (Hybrid)

X Studios,  Inc  - Engineer, Django/Python (Contractor)

X Studios, Inc , United States (On-Site)

Matic Robots - Robotics Operations Associate

Matic Robots, United States (On-Site)

Trek - Service Technician - Full Time

Trek, United States (On-Site)

Rocket Science - Engineering Manager

Rocket Science, United States (Hybrid)

Blizzard Entertainment - Senior Technical Project Manager, Partner Success

Blizzard Entertainment, United States (Hybrid)

Match Group - Sr. Software Engineer, Generative AI

Match Group, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Keywords Studios (Player Support) - Senior Level Designer at The Multiplayer Group (MPG)

Keywords Studios (Player Support), United Kingdom (Remote)

T-Minus Zero - Senior Mission Designer (Contract)

T-Minus Zero, United States (Remote)

Techland - Level Artist

Techland, Poland (On-Site)

Kojima Productions - Level Designer

Kojima Productions, Japan (On-Site)

G5 Games - Level Design Director

G5 Games, Kazakhstan (On-Site)

Wargaming - Lead Level Artist (Unannounced Project)

Wargaming, Serbia (On-Site)

Keywords Studios (Player Support) - Level Designers - 2025 Opportunities

Keywords Studios (Player Support), Ireland (Hybrid)

Playground Games - Graduate Level Designer - Contract

Playground Games, United Kingdom (Hybrid)

Limit Break - Lead Designer

Limit Break, Japan (On-Site)

Bullet Farm - BulletFarm - Senior Gameplay Programmer

Bullet Farm, United States (Remote)

Get notifed when new similar jobs are uploaded