Lighting Artist

4 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Lighting Artist needed to build upon existing work, enhance and support existing art. Must have 3+ years of experience in real-time lighting for games, Unreal Engine knowledge, and experience on one AAA title.
Must have:
  • Real-time Lighting
  • Unreal Engine
  • AAA Game Exp.
  • Lighting Pipeline
Good to have:
  • Lumen Experience
  • Mid-Min Spec
  • Lighting Optimization
  • Runtime Constraints
Perks:
  • Diverse Team
  • Culture of Inclusivity

Job Details

We are Gamemakers. We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

 

What You Will Do

It is the lighting artist’s job to build upon the work of the other artists, while enhancing and supporting their work. Your talents are critical in pulling ideas together and unifying compositions. You are here to help us finish the thought

  • Assist in building a lighting pipeline within the Unreal engine
  • Work with lighting and technical artists in multiple locations
  • Scene lighting for in-game exteriors and interiors.
  • Coordination and collaboration with Environment/Prop and Material Artists

Who We Think Will Be A Great Fit

A master of your craft, walking the razor’s edge of art and technology, you speak the language of lighting and inherently understand how it can define the feeling of a shot. You are a leader who knows when to take charge and when to allow your team to forge the path. Part master, part mentor; constantly pushing yourself to learn new things.

  • 3 years of real-time lighting experience in Games, with an ability to generate final lighting and rendering
  • Knowledge of Unreal Engine’s lighting tools
  • Experience as a Lighting Artist on one AAA title
  •  Lumen as experience and Mid-Min Spec lighting/optimization
  • Experience developing quality lighting under runtime constraints
  • Experience working with a team of artists towards a common goal

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#LI-Onsite
#LI-Hybrid

 

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About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

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