Lighting Artist

1 Month ago • All levels • Rendering • 3D Art

Job Summary

Job Description

As a Lighting Artist at CIG, you'll be responsible for implementing high-quality, cinematic real-time lighting scenarios for Squadron 42, a space sim with diverse locations explorable on foot. This includes creating believable and cinematic lighting that meets rendering budget requirements, collaborating with the Lighting Lead and Art Director to achieve the artistic vision, and working with other departments for an optimal experience. The role requires creating inspirational lighting moods, understanding GI, knowledge of cinematic lighting and physically-based rendering, and the ability to draw from reference material to constantly improve and raise the bar for real-time games.
Must have:
  • Passion for creating lighting moods
  • Eye for material creation
  • Understanding of GI and PBR
  • Cinematic lighting knowledge
  • High-quality real-time lighting experience
  • Effective communication

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lighting Artist at CIG, you will be joining a team responsible for lighting all the amazing locations in Squadron 42.  Squadron 42 is a universe filled with solar systems, each of which are filled with diverse locations all of which the player can seamlessly fly down to from space and explore on foot. 

You will be responsible for implementing high quality and cinematic realtime lighting scenarios for Squadron 42, this could be anything from a moody old Space Station in low orbit around a planet to a neon filled cityscape located on a planet.  The art pillars of the game are Cinematic Sci-Fi Realism, so you will be helping to implement the mood and tone for environment to help define the final frame showcasing the artwork to the highest standard.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.


For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Lighting Artist at CIG do?

  • Create believable and cinematic lighting scenarios for the locations in the game.
  • Ensure the lighting in a location works within defined realtime rendering budgets.
  • Work closely with the Lighting Lead and Art Director to make sure the artistic vision is coming to life.
  • Collaborate with other departments to help create the best experience possible.

What do we expect from our Lighting Artists?

  • Someone who is passionate about creating inspirational lighting moods.
  • Someone who has an eye for material creation.
  • To have an understanding of GI and who can help push the high quality we expect.
  • A knowledge of cinematic lighting and technical know how.
  • Someone who can draw from a variety of reference material to always challenge themselves and strive to raise the bar for realtime games.
  • Experience in creating high quality realtime lighting scenarios.
  • Understanding of physically based rendering.
  • Someone who loves to be part of a passionate team and is able to communicate effectively.

If you’ve always wanted to create beautiful and exotic sci-fi environments which you can explore and get lost in then this could be the position for you, so please apply immediately.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

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