Lighting Artist

5 Months ago • All levels • Concept Art

Job Summary

Job Description

Lighting Artist needed for remote contract role. Must have strong lighting skills, PBR rendering knowledge, and experience with game lighting.
Must have:
  • Lighting Experience
  • PBR Rendering
  • Real-time Engine
  • Color & Value
Good to have:
  • Photography/Painting
  • Industry Renderer
  • Concept/Reference
  • Problem Solving
Perks:
  • Health Care
  • Nintendo Discounts

Job Details

THIS IS A REMOTE CONTRACT POSITION

Position includes:

  • Paid weekly

  • Flexible/remote work environment

  • Health care benefits offered

  • Paid time off provided

  • Paid holidays observed

  • Access to Nintendo discounts

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

_

DESCRIPTION OF DUTIES

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.

  • Establishes strong color palettes, value structures and compositions through lighting.

  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.

  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.

  • Maintain visual continuity and performance throughout the game.

  • Provide timely and clear feedback to external partners on the lighting of levels.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

_

SUMMARY OF REQUIREMENTS

  • Exceptional eye for color, value and composition expressed through lighting.

  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.

  • Solid understanding of PBR rendering and the interaction between materials and lighting

  • Understanding of real-world lighting values and exposure, and how they affect an image.

  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.

  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.

  • Is self-motivated and can work through and solve problems.

  • Able to manage and organize work in order to meet deadlines.

  • Interested in the study and expression of light through photography or painting is a plus.

  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.

_

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

Similar Jobs

Meta - Product Design Director

Meta

San Francisco, California, United States (On-Site)
• 3 Months ago
Limit Break - Unity エンジニア

Limit Break

Tokyo, Japan (On-Site)
• 6 Months ago
Build A Rocket Boy - Senior Level Designer (UGC)

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
• 3 Weeks ago
Ubisoft - Assistant Art Director

Ubisoft

Montreal, Quebec, Canada (On-Site)
• 4 Weeks ago
Epic Games - Gameplay Animator

Epic Games

Cary, North Carolina, United States (On-Site)
• 1 Month ago
Playkot - Senior 2D Artist (Generalist)

Playkot

Belgrade, Serbia (Remote)
• 3 Weeks ago
PeopleFun - Associate Art Director, Wordscapes Search

PeopleFun

United States (Remote)
• 2 Months ago
Fatshark AB - Concept Artist (Environment)

Fatshark AB

Stockholm, Stockholm County, Sweden (On-Site)
• 3 Months ago
DECA Games - Art Lead

DECA Games

(Remote)
• 21 Hours ago
CD PROJEKT RED - Lead Environment Concept Artist

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
• 3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Imagineio - Lighting & Shading Artist

Imagineio

Delhi, India (On-Site)
• 3 Weeks ago
PTW - Unity Game Engineer | Mid-level Unity Developer

PTW

São Paulo, State Of São Paulo, Brazil (Hybrid)
• 3 Months ago
Eleventh Hour Games - Gameplay Development Manager

Eleventh Hour Games

Dallas, Texas, United States (Remote)
• 4 Months ago
MyGames - User Acquisition Manager

MyGames

(Remote)
• 3 Months ago
Keywords Studios (Player Support) - Technical Artist 技术美术师

Keywords Studios (Player Support)

(On-Site)
• 2 Months ago
Playrix - Senior Technical Designer

Playrix

Armenia (Remote)
• 3 Months ago
Plummy games - Senior С++ Developer

Plummy games

Tallinn, Harju County, Estonia (Remote)
• 2 Months ago
Appsoleut Games - Game Designer

Appsoleut Games

Gurugram, Haryana, India (On-Site)
• 4 Months ago
Playrix - Lead Unity Software Engineer (Gameplay)

Playrix

Serbia (Remote)
• 3 Months ago
Meta - Product Manager, Machine Learning

Meta

Bellevue, Washington, United States (Remote)
• 3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in United States

Netflix - Product Manager, AI Platform

Netflix

United States (Remote)
• 3 Months ago
Buckman - Sales Executive

Buckman

Kentucky, United States (On-Site)
• 2 Months ago
Critical mass - Project Manager

Critical mass

San Jose, California, United States (On-Site)
• 3 Months ago
Zynga - Principal Software Engineer (Server)- Hit It Rich!

Zynga

Austin, Texas, United States (On-Site)
• 1 Month ago
Crunchyroll - Senior Marketing Manager, eCommerce (Contract)

Crunchyroll

Dallas, Texas, United States (Hybrid)
• 2 Months ago
Microsoft - Research Intern - AI & Productivity

Microsoft

Redmond, Washington, United States (On-Site)
• 1 Month ago
Pixar Animation Studios - Build & Release Engineer

Pixar Animation Studios

Emeryville, California, United States (Hybrid)
• 2 Weeks ago
ION - North American Legal Analyst

ION

New York, New York, United States (Remote)
• 2 Weeks ago
Fun Dog Studios - Artificial Intelligence Engineer

Fun Dog Studios

United States (Remote)
• 5 Months ago
Electronic Arts - Senior Game Designer - Sandbox

Electronic Arts

Kirkland, Washington, United States (On-Site)
• 1 Week ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Wargaming - Art Director (World of Warships Franchise)

Wargaming

Belgrade, Serbia (On-Site)
• 2 Months ago
Moon Colony - Mooncolony: Art Director

Moon Colony

Cambridge, England, United Kingdom (Remote)
• 5 Months ago
SuperPlay - Senior 2D Illustrator

SuperPlay

Tel Aviv District, Israel (On-Site)
• 1 Month ago
Cloud Chamber - Senior Hard Surface Artist

Cloud Chamber

Novato, California, United States (Remote)
• 1 Month ago
Avalanche Studios Group - Lead Character Artist

Avalanche Studios Group

Stockholm, Stockholm County, Sweden (Hybrid)
• 1 Month ago
Climax Studios - Concept Artist

Climax Studios

England, United Kingdom (On-Site)
• 6 Days ago
Peak - Illustrator

Peak

(On-Site)
• 7 Months ago
Nintendo - CONTRACT - Associate UI Artist (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
• 2 Months ago
Epic Games - Senior Concept Artist

Epic Games

United States (On-Site)
• 1 Month ago
ArenaNet - Senior Character Artist (Unannounced Project)

ArenaNet

Bellevue, Washington, United States (Hybrid)
• 3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Nintendo

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug