Lighting Artist

2 Weeks ago • All levels • Technical Art

Job Summary

Job Description

As a Lighting Artist at LightSpeed Japan Studio, you will design and implement lighting for game scenes, levels, and cutscenes. You'll collaborate with artists, engineers, and designers, using cutting-edge techniques to achieve the artistic vision for lighting and enhance the game's atmosphere. Responsibilities include optimizing lighting solutions while balancing performance and quality, suggesting improvements to lighting tools and workflows, and leveraging your expertise in light and shadow principles, color balance, and post-processing effects. Experience in AAA game projects using Unreal Engine or Unity is essential. The role requires strong communication and teamwork skills and a high level of creative and visual insight.
Must have:
  • AAA game project lighting experience
  • Unreal Engine/Unity lighting proficiency
  • Understanding of lighting principles
  • Excellent communication & teamwork
  • High creativity & visual insight
Good to have:
  • Next-gen console development experience
  • PBR knowledge and experience
  • Cinematography/film lighting background
  • Shader and scripting basics
Perks:
  • Competitive salary & bonus
  • Flexible and inclusive work environment
  • Complete benefits package
  • Commute allowance
  • Communication allowance
  • Self-development allowance
  • Overtime meal allowance
  • Annual health checkup allowance
  • Free drinks
  • Gift cards (twice yearly)
  • Employee support program (EAP)

Job Details

チーム紹介/About the Hiring Team

ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。

柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。

LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.

The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容

1、ゲーム内シーン、レベル、カットシーンにおけるライティングの設計・実装

2、照明に関するアートディレクションの意図を実現し、ゲームの雰囲気やムードを強化する

3、パフォーマンスと品質のバランスを取りながら、最適なライティングを構築

他のアーティスト、エンジニア、デザイナーと密に連携し、最先端の技術や表現手法を活用

4、ライティング関連ツールやワークフローの最適化や改善提案

Job Responsibilities

- Design and implement lighting for scenes, levels, and cutscenes within the game. - Achieve the artistic vision for lighting to enhance the game’s atmosphere and mood.

- Develop optimal lighting solutions while balancing performance and quality.

- Collaborate closely with other artists, engineers, and designers, utilizing cutting-edge technologies and techniques.

- Suggest improvements and optimize tools and workflows related to lighting.

応募資格/Who We Look For

応募条件

1、AAA規模のゲームプロジェクトでのライティングアーティストとしての経験

2、ゲームエンジン(Unreal Engine、Unityなど)でのライティング設定・経験調整

3、イベントグラフィックスにおける光と影の原理、カラーバランス、ポストプロセス効果の知識

4、アート、テクニカルチームとのコミュニケーション能力、協調性

5、高いクリエイティブセンスと視覚的な洞察力

Qualifications

- Experience as a Lighting Artist on AAA game projects.

- Proficient in setting up and adjusting lighting within game engines such as Unreal Engine and Unity.

- Strong understanding of the principles of lighting, including light and shadow, color balance, and post-processing effects in graphics.

- Effective communication and teamwork skills with both art and technical teams.

- High level of creativity and visual insight.

歓迎スキル・経験

次世代コンソールに向けた開発経験

PBR(物理ベースレンダリング)に関する知識と経験

映像制作や映画ライティングの背景

シェーダーやスクリプトの基本的な理解

Preferred Skills and Experience:

- Experience developing for next-generation consoles.

- Knowledge and experience with Physically Based Rendering (PBR).

- Background in cinematography or film lighting.

- Basic knowledge of shaders and scripting.

一緒に働く魅力/Why Join Us?

勤務地
大阪(JR大阪駅イノゲート大阪)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います

賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
役職により裁量労働制あり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険

<各種手当>
通勤手当(定期代全額支給) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 残業深夜食事手当(上限1200円/日)、 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent

テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

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About The Company

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.


Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.


Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.


Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.


Tencent has been listed on the Stock Exchange of Hong Kong since 2004.

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