Lighting Artist - Battlefield

3 Months ago • 1-2 Years • Concept Art

Job Summary

Job Description

Motive, an EA studio, seeks a Lighting Artist with 1-2 years of experience in AAA game development or film. You'll create lighting for environments (interior/exterior), set up image effects (bloom, ambient occlusion, etc.), ensure lighting aligns with gameplay systems, and manage performance. Collaboration with Art Directors, Designers, and Level Artists is crucial to establish visual targets and moods. Responsibilities include creating lighting that matches established art direction, setting up image effects, ensuring lighting's compliance with gameplay, managing performance, and working with leads to define visual targets. The ideal candidate possesses a strong artistic eye, understands lighting fundamentals, color theory, and PBR, and enjoys teamwork and iterative improvement.
Must have:
  • 1-2 years experience as Lighting Artist
  • Artistic eye and ability to interpret art
  • Understanding of lighting fundamentals, color theory, PBR
  • Experience with image effects and performance management
  • Teamwork and collaboration skills
Good to have:
  • Experience with Frostbite Editor
  • Experience in open-world game lighting
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Lighting Artist with a passion for world building to join our team of content creators. You will play an important part in creating the look and feel of our games and will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors, Designers and Level Artists to establish the right moods and image quality.

Responsibilities:

  • Create lighting for our environments, both interiors and exteriors that align with established art direction or reference.

  • Set up image effects processes such as bloom, ambient occlusion, fog, volumetrics, lens effects and color grading.

  • Ensure lighting is compliant with all other gameplay systems.

  • Set up the technical requirements for the lighting in your environments and manage related performance.

  • Work with Lead and Art Directors to establish visual targets.

  • Seek feedback on your own work and provide feedback to the other lighters.

Qualifications:

  • You want to be part of a tight-knit team, members of which are always there to support each other and who strive to always deliver the best visual result they can!

  • 1-2 years of experience as a Lighting Artist in the video games industry on AAA titles or relevant film experience.

  • You have an artistic eye and ability to interpret reference and concept art.

  • You have a good understanding of lighting fundamentals, color theory, materials, cinematography and photography and grasp the basics of PBR.

  • You understand the difference between high-key and low-key lighting and understand how colors can influence the emotional experience.

  • You have experience playing adventure and open world games and appreciate how lighting is used for world navigation and storytelling.

  • Comfortable and excited about learning new tech and tools, such as EA’s Frostbite Editor.

  • You have demonstrated in school and in work experience that you can effectively time manage your workload and are an organized person.

  • You like to collaborate with others… we are looking for a real team player!

  • You are comfortable with constructive feedback and enjoy iteration to push your work to new levels.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

Rackspace Technology - Windows Systems Engineer II -IN

Rackspace Technology

Gurugram, Haryana, India (Hybrid)
4 Months ago
PwC - AES SAP PI/PO Senior Associate  Operate.

PwC

Hyderabad, Telangana, India (On-Site)
6 Months ago
Lumeto - Clinical Product Specialist

Lumeto

Ontario, Canada (Remote)
1 Month ago
PwC - Tax - Workforce (Employment Tax / Operations) - AS/SE

PwC

Singapore (On-Site)
6 Months ago
CD PROJEKT RED - Audio Design QA Analyst

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Months ago
Treyarch - Associate Principal Character Concept Artist

Treyarch

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
PlayQ - Senior 2D Concept Artist (Remote Contract)

PlayQ

(Remote)
3 Months ago
Warner Bros Games - Advanced Artist

Warner Bros Games

Salt Lake City, Utah, United States (Hybrid)
7 Months ago
Activision - Environment Artist - World

Activision

Santa Monica, California, United States (Hybrid)
2 Months ago
Epic Games - Texture Artist

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Hologate gmbh - Purchasing manager (f/d/m)

Hologate gmbh

Munich, Bavaria, Germany (On-Site)
4 Months ago
The Walt Disney Company - Intern, Product Development & Graphic Design

The Walt Disney Company

Singapore, Singapore (On-Site)
2 Months ago
Scopely - Certification QA Specialist

Scopely

Mexico City, Mexico City, Mexico (Hybrid)
5 Months ago
The Walt Disney Company - Data Analytics Intern, Disney+

The Walt Disney Company

Singapore, Singapore (On-Site)
2 Months ago
Scientific Games  - Sales Marketing Specialist

Scientific Games

Baltimore, Maryland, United States (On-Site)
2 Months ago
Spin Master - Senior Brand Finance Analyst CEE

Spin Master

Bratislava Region, Slovakia (Hybrid)
3 Months ago
SuperPlay - Senior Server Developer

SuperPlay

Bucharest, Bucharest, Romania (On-Site)
3 Months ago
Corsair - Senior Product Manager – Keyboard

Corsair

Taipei City, Taiwan (On-Site)
2 Months ago
N-iX - Senior Data Scientist (#2665)

N-iX

Ukraine (Remote)
3 Months ago
PwC - Fund Accountant

PwC

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Keywords Studios (Player Support) - Global Facilities and Leasing Manager

Keywords Studios (Player Support)

Canada (Remote)
3 Months ago
Epic Games - Senior Test Automation Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Months ago
PwC - Azure Data Engineer, Manager (Security clearance required)

PwC

Ottawa, Ontario, Canada (On-Site)
4 Months ago
Rackspace Technology - Principal MLOPs Engineer (Canada)

Rackspace Technology

Toronto, Ontario, Canada (Remote)
6 Months ago
PwC - PwC Private, Cross Border Tax, Senior Manager

PwC

Calgary, Alberta, Canada (On-Site)
6 Months ago
Electronic Arts - Assistant Producer II - EA SPORTS™ FC

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
Epic Games - Programmeur sénior de moteurs, Fortnite Tech

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Puzzle Cats - Marketing and User Acquisition Manager

Puzzle Cats

Toronto, Ontario, Canada (Hybrid)
6 Months ago
PwC - Financial Reporting & Tax Compliance, Manager (Bilingual FR/EN)

PwC

Montreal, Quebec, Canada (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

1047 Games - Senior Environment Concept Artist

1047 Games

(Remote)
2 Months ago
Xentrix Studios - Lighting – Senior Artist

Xentrix Studios

India (On-Site)
5 Months ago
Unknown Worlds - Lead Environment Artist

Unknown Worlds

(Remote)
3 Months ago
Epic Games - Character Concept Outsource Lead

Epic Games

(On-Site)
3 Months ago
Playground Games - Senior Character Artist

Playground Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
10 Months ago
Outplay - Senior Artist

Outplay

Dundee, Scotland, United Kingdom (Hybrid)
1 Month ago
Epic Games - Artiste sénior de concept

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
The Walt Disney Company - Character Art Intern

The Walt Disney Company

Kissimmee, Florida, United States (On-Site)
2 Months ago
Epic Games - Senior SDET, Gameplay

Epic Games

Cary, North Carolina, United States (On-Site)
7 Months ago
PlatinumGames - Concept Artist

PlatinumGames

(On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Motive Studio

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug