Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Motive is looking for a Lighting Artist with a passion for world building to join our team of content creators. You will play an important part in creating the look and feel of our games and will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors, Designers and Level Artists to establish the right moods and image quality.
Responsibilities:
Create lighting for our environments, both interiors and exteriors that align with established art direction or reference.
Set up image effects processes such as bloom, ambient occlusion, fog, volumetrics, lens effects and color grading.
Ensure lighting is compliant with all other gameplay systems.
Set up the technical requirements for the lighting in your environments and manage related performance.
Work with Lead and Art Directors to establish visual targets.
Seek feedback on your own work and provide feedback to the other lighters.
Qualifications:
You want to be part of a tight-knit team, members of which are always there to support each other and who strive to always deliver the best visual result they can!
1-2 years of experience as a Lighting Artist in the video games industry on AAA titles or relevant film experience.
You have an artistic eye and ability to interpret reference and concept art.
You have a good understanding of lighting fundamentals, color theory, materials, cinematography and photography and grasp the basics of PBR.
You understand the difference between high-key and low-key lighting and understand how colors can influence the emotional experience.
You have experience playing adventure and open world games and appreciate how lighting is used for world navigation and storytelling.
Comfortable and excited about learning new tech and tools, such as EA’s Frostbite Editor.
You have demonstrated in school and in work experience that you can effectively time manage your workload and are an organized person.
You like to collaborate with others… we are looking for a real team player!
You are comfortable with constructive feedback and enjoy iteration to push your work to new levels.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game.
At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun.
Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).
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