Lighting Artist [Remote Contract] (Retro Studios)

11 Months ago • All levels • VFX

Job Summary

Job Description

Lighting Artist needed for remote contract with Retro Studios. Must have experience lighting game levels, PBR rendering, and real-world lighting values.
Must have:
  • Game Level Lighting
  • PBR Rendering
  • Real-World Lighting
  • Real-Time Lighting Engine
Good to have:
  • Industry Standard Renderer
  • Photography or Painting
  • Concept/Reference Following
  • Problem-Solving
Perks:
  • Health Care Benefits
  • Paid Time Off

Job Details

About the job

THIS IS A REMOTE CONTRACT POSITION

Position Includes

  • Paid weekly
  • Flexible/remote work environment
  • Health care benefits offered
  • Paid time off provided
  • Paid holidays observed
  • Access to Nintendo discounts

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

_

Description Of Duties

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
  • Establishes strong color palettes, value structures and compositions through lighting.
  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
  • Maintain visual continuity and performance throughout the game.
  • Provide timely and clear feedback to external partners on the lighting of levels.
  • This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

_

Summary Of Requirements

  • Exceptional eye for color, value and composition expressed through lighting.
  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
  • Solid understanding of PBR rendering and the interaction between materials and lighting
  • Understanding of real-world lighting values and exposure, and how they affect an image.
  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
  • Is self-motivated and can work through and solve problems.
  • Able to manage and organize work in order to meet deadlines.
  • Interested in the study and expression of light through photography or painting is a plus.
  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.

_

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

_

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About The Company

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

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