Lighting TD

1 Month ago • 2 Years + • Rendering

Job Summary

Job Description

Framestore seeks a Lighting TD in Melbourne, Australia to work on high-end photorealistic VFX films. Responsibilities include CG scene assembly, lighting shots, collaborating with CG supervisors, developing final looks, rendering, creating efficient rendering setups, replicating real-world lighting in CG, meeting deadlines, communicating with production, and handling other duties as needed. The role involves working with Houdini, Maya, Nuke (or similar), and production renderers like Renderman or Arnold. The ideal candidate possesses a degree/diploma or equivalent experience, and strong knowledge of lighting techniques, color spaces, and VFX pipelines.
Must have:
  • 2+ years VFX experience
  • Houdini & Maya proficiency
  • Lighting & rendering expertise
  • Color space understanding
  • Excellent communication skills
Good to have:
  • Experience with Photoshop/Mari
  • Knowledge of other render packages
  • Compositing & Nuke experience
  • Modeling & Texturing knowledge
  • Python/Mel scripting

Job Details

Job description

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.


The Lighting TDs are responsible for the lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.


This is a hybrid role and based in our office in Melbourne, Australia. 

Responsibilities

  • CG scene assembly including the correct assets from applicable departments

  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead

  • Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look

  • Developing shots in collaboration with the shot Compositor

  • Rendering non-lighting passes as required by the shot Compositor

  • Creating lighting set ups and/or working with current set ups

  • Creating efficient rendering set ups in order to optimise render farm usage

  • Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG

  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

  • Ongoing communication with Production and leads regarding schedules and deadlines

  • Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

  • Submit shots for review and follow through with notes as required

Job requirements

Essential Skills:

  • Degree / Diploma aligning to the position

  • At least 2 years previous experience working in a film VFX pipeline

  • 5 years full time work experience will substitute formal qualifications if none are available

  • Previous experience with shot look development

  • Knowledge of Houdini and Maya

  • A good understanding of colour-space

  • Knowledge of lighting techniques

  • A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered

  • Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking

  • Excellent organisation, communication and interpersonal skills

  • Creative problem solving and attention to detail

  • Able to work well under pressure and meet deadlines while maintaining high quality results

  • Able to work successfully as part of a team as well as independently

  • Reliable, with good time keeping and the ability to meet deadlines

  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues

  • Knowledge of either Renderman, Arnold or similar production renderer

  • Basic knowledge of physically plausible shading techniques

  • Basic knowledge of Python and/or Mel scripting

  • A strong understanding of Linux/Unix based operating systems


Desirable Skills:

  • Experience with digital paint software such as Photoshop and/or Mari

  • Experience working with effects elements and volume rendering

  • Knowledge and experience in other render packages

  • Knowledge and experience in Compositing and Nuke

  • Experience and knowledge in Modeling and Texturing


Our Commitment

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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