LIGHTING TD | DIRECTEUR·TRICE TECHNIQUE DES ÉCLAIRAGES

2 Months ago • All levels

About the job

Job description

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.


Who We Are
Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.


The Role

As a Lighting TD, you will assemble 3D scenes, including assets from various departments, and design the lighting for the shots, following the instructions of the visual effects supervisors, 3D computer graphics (CG) supervisors or sequence editors.
To do this, you'll work closely with the 3D CG Supervisor, to determine the approach to technical challenges, and in the development of the final visual look of images to ensure the evolution of a shot in collaboration with the assigned Digital Compositor. At the request of the digital compositor, you will render various sequences of elements (passes), including sequences without 3D lighting, and create lighting configurations, or work with existing configurations, as well as efficient rendering configurations, in order to optimize the operation of the facilities provided for this purpose.
Your role will also involve:

  • In 3D scenes, scrutinizing the colors and direction of all light sources to replicate the “real world” as closely as possible.
  • Regularly review schedules and deadlines with production and team leaders, and adhere to them.
  • Perform other related tasks as required, including management of scenes or assets from other departments, in order to meet deadlines.

Job requirements

Experience and Essential Skills:

  • Experience in a similar position
  • Thorough knowledge of Maya
  • Knowledge of movements, weights, balance, textures and shapes
  • Knowledge of rigs and typical rigging set-ups, animation processes and data transfer between tools
  • Reliability, ability to manage time well and meet deadlines, even under pressure
  • Excellent organizational, communication and interpersonal skills within the team and with other departments.
  • Adaptability and willingness to learn new processes and technical skills


Experience and Skills Assets:

  • Working knowledge of modeling, rigging and scripting with Mel or Python
  • Experience working with motion capture data and/or classical animation or traditional art experience
  • Knowledge of human and animal anatomy and the ability to draw living beings


Our commitment
Framestore is proud to employ extraordinary talent, regardless of gender, race, nationality, religion, age, ability or sexual preference. We want to encourage and support all our current and future employees to reach their full potential. No applicant for employment will receive less favorable treatment for any reason when applying for a career with us.


Application process
To apply, please complete the attached application form or send your curriculum vitae and portfolio to careers@framestore.com with the following subject line: [Job title - City].

Application deadline
August 2024.

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

View All Jobs

Similar Skill Jobs

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Analytics Engineer (Contract)

California, United States (On-Site)

Activision - Expert Technical Producer

British Columbia, Canada (On-Site)

Warner Bros. Games - Senior Data Engineer

Telangana, India (Hybrid)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Ubisoft - Programmeuse, Programmeur online

Quebec, Canada (Hybrid)

Ubisoft - Online Programmer

Quebec, Canada (Hybrid)

Rockstar Games - Full Stack Engineer (C#/React)

California, United States (On-Site)

Jobs in Montreal, Quebec, Canada

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)

Activision - Expert Technical Producer

British Columbia, Canada (On-Site)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Ubisoft - IT Manager

Quebec, Canada (Hybrid)

Ubisoft - Programmeuse, Programmeur online

Quebec, Canada (Hybrid)

Ubisoft - Online Programmer

Quebec, Canada (Hybrid)

Animation Jobs

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Next Level Games - Technical Art Lead

British Columbia, Canada (Hybrid)