Machine learning Programmer (Character & Animation) - Rainbow Six

9 Months ago • All levels • Animation

Job Summary

Job Description

Machine learning programmer to industrialize ML techniques for animation in game engines. Must have experience with ML frameworks (PyTorch/Keras), deep learning, and game engines.
Must have:
  • Machine Learning
  • Deep Learning
  • Game Engines
  • Animation Tech
Good to have:
  • VAEs, NERFS, GANS
  • C++ Experience
  • 3D Mathematics
  • Calculus
Perks:
  • Collaborative Space
  • Learning Opportunities

Job Details

Company Description

We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine

Job Description

Responsibilities

  • Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
  • Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
  • Execute and contribute to the existing animation roadmap for the animation team
  • Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
  • Able to think outside of animation domain and provide ML solutions into other domains for problem solving

Qualifications

Qualifications / Experience

  • Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
  • Undergaduate degree in computer science (or significant industry experience)
  • Strong 3D mathematics and calculus
  • Experience with modern game engines (unreal / unity)
  • Understanding of current novel and standard runtime and offline animation techniques for games and film
  • Innovative thinker also able to take direction
  • Excellent communication skills
  • Pragmatic and solution oriented
  • Mastery of deep learning frameworks (pytorch / keras)
  • Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
  • A passion for animation in games
  • C++ experience

Additional Information

About Us

Ubisoft teams consist of 19,000 people spread across more than 30 countries around the world, united by a common mission: to enrich the lives of players through original and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is crucial for creating worlds that allow everyone to thrive and express themselves.

Working at Ubi MTL means enjoying a work environment that sparks creativity and fosters connection. We offer a collaborative space focused on professional growth, learning opportunities, and well-being (as reflected in our extensive benefits!).

If you are excited about tackling thrilling challenges, leveraging cutting-edge technologies, and being part of the future of entertainment, join us to create the unknown.

At Ubisoft, you are welcome as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful work environment for all differences.

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