Marketing Artist

4 Hours ago • All levels • Marketing

Job Summary

Job Description

Cloud Imperium Games (CIG) is seeking a Marketing Artist to be a creative force on the Marketing Team. This role involves collaborating with other departments to bring the universe of Star Citizen and Squadron 42 to life for the community and beyond. The primary focus will be crafting engaging, story-rich visuals using their proprietary game engine to support marketing campaigns across all channels. The ideal candidate will have a sharp eye for detail, bold creative ideas, and a proactive, hands-on approach to art creation, with working knowledge of 3D software like Maya or 3DSMax, and proficiency in Photoshop and the Adobe Creative Suite.
Must have:
  • Sharp eye for detail
  • Strong visual instincts
  • Creative and proactive mindset
  • Understanding of 3D packages (Maya or 3DSMax)
  • Proficiency in Photoshop
  • Proficiency in Adobe Creative Suite
  • Excellent communication skills
  • Collaborative spirit

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Marketing Artist at CIG, you will be a key creative force on the Marketing Team, collaborating with other departments to bring the universe of Star Citizen and Squadron 42 to life for our community and beyond. Your primary focus will be to craft engaging, story-rich visuals using our proprietary game engine and support our marketing campaigns across every channel. 
 

We are looking for a candidate with a sharp eye for detail, bold creative ideas, and a proactive, hands-on approach to art creation. A working knowledge of 3D software such as Maya or 3DSMax, and proficiency in Photoshop and the Adobe Creative Suite, are also essential. In this role, you will use your artistic talent and technical skill to shape how our games are seen and felt by our community. This is a fantastic opportunity for someone looking to make a mark and develop their skills in an ambitious and collaborative studio environment. 
 

Founded in 2012, Cloud Imperium Games creates cutting-edge video games that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make video game history. 
 

What does a Marketing Artist at CIG do? 

  • Collaborate within the Marketing Art team to bring in-game content (ships, environments, characters, promotions) to life for our community and the wider media. 

  • Craft and capture visually stunning imagery using our in-house game engine for all forms of marketing (both digital and printed formats). 

  • Use storytelling and imagination to bring narrative-driven imagery to life with purpose and flair using our own game engine. 

 

What do we expect from our Marketing Artist? 

  • A sharp eye for detail and strong visual instincts 

  • A creative and proactive mindset – someone who will elevate every project 

  • An understanding of 3D packages like Maya or 3DSMax, and the ambition to apply existing abilities to our game engine 

  • Proficiency in Photoshop and the Adobe Creative Suite 

  • Excellent communication skills and a collaborative spirit 
     

So, if you are an enthusiastic and imaginative Marketing Artist, eager to bring our universe to life, please apply for this role immediately! All levels encouraged to apply. 

 

Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have. 

 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

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Frankfurt Am Main, Hessen, Germany (On-Site)

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