Matchmove / Layout Artist

3 Months ago • 3-5 Years • Animation

Job Summary

Job Description

As a Layout/Matchmove Artist at ILM, you'll be responsible for creating camera moves and rough blocking animation in a digital environment. You'll work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. You'll also be responsible for accurately recreating the set, camera moves, and actor performances from live-action photography to allow for seamless effects integration. This involves matchmoving, which is the replication of the real set, camera, and camera move within the computer for later use by animators and technical directors. You'll also be responsible for creating creative camera work for non-plate shots, originating entirely CG camera animation, and solving facial animation from face cams. You'll be working as part of a larger layout team that acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG elements.
Must have:
  • At least three years of relevant professional VFX experience
  • College level diploma or higher in computer graphics, fine arts, design, photography, or related field
  • Proven track record of delivering high-end VFX across a range of feature film and/or episodic television genres
  • Ability to reproduce exact camera moves within a computer environment
  • Understanding of photography and the effects of different lenses on perspectives
  • Good written and oral communication skills including significant interpersonal skills
  • Excellent problem-solving skills including the ability to work under tight deadlines
Good to have:
  • Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software)
  • Willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment
  • Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance.
  • Knowledge of Nuke and Unreal
Perks:
  • Full range of medical, financial, and/or other variable pay or benefits

Job Details

Job Summary:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

We are looking for Layout/ Matchmove Artists who reflect the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM! 

The Layout / Matchmove (MM) Artist creates camera moves and rough blocking animation within a digital environment. They work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout / MM Artist accurately recreates the set, camera moves, and actor performances to allow for seamless effects integration.

In the CG Layout / MM process, Camera matchmoves and original CG camera moves are integrated to create the framework of each sequence (matchmoving is the replication of the real set, camera and camera move within the computer for later use by animators and technical directors). Often this includes manipulating both 2d and 3d elements, while maintaining accurate camera perspective.

In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout / MM Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. While matchmoving is one requirement of the position, ILM Layout / MM Artists perform many tasks outside of matchmoving.

ILM strives to be an inclusive environment, and we embrace promising individuals with a variety backgrounds and experiences. 

What You’ll Do

  • Perform matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates

  • Multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout)

  • Photomodel, perform environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup)

  • Create creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work)

  • Solve facial animation from face cams (i.e. face-capture)

  • Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show

  • Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene

  • Model the set geometry used to create the matchmove and environment for Animators and Technical Directors

  • Light, render and composite files with the background to judge the move

What We’re Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education

  • Proven track record of delivering high end VFX across a range of feature film and/or episodic television genres

  • Ability to reproduce exact camera moves within a computer environment

  • Understanding of photography and the effects of different lenses on perspectives

  • Good written and oral communication skills including significant interpersonal skills

  • Excellent problem solving skills including the ability to work under tight deadlines

  • Nice to have:

  • Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software)

  • Willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment

  • Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance.

  • Knowledge of Nuke and Unreal is a plus.

JoinILM


The hiring range for this position in Vancouver is C$73,800 to C$94,500 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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