Material Artist, Advanced Middle/Senior

2 Months ago • 3 Years + • Art

Job Summary

Job Description

As a Material Artist, you'll be responsible for developing high-fidelity materials enhancing game realism. You'll define material workflows, improve practices, and build a material library. This role involves working with Substance Designer/Painter, game engines, and PBR rendering. You'll collaborate with art teams, create documentation, research new techniques, and mentor junior team members. Experience with high-poly sculpting, UV layout, and understanding of Texel density are essential. The position requires strong communication and collaboration skills.
Must have:
  • 3+ years AAA game dev experience
  • Expert in Substance Designer/Painter
  • Solid understanding of PBR rendering
  • Strong UV layout & mesh techniques
  • Excellent communication & collaboration
Good to have:
  • Experience with ZBrush & Maya
  • Understanding of modular creation
Perks:
  • Competitive financial reward
  • Professional trainings & conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation & sick leave

Job Details

Next great challenge is coming:

We are looking for a highly qualified and experienced Material Artist to join our Environment & Props team. In this role, you will develop materials that enhance realism in our games. You will help define material and asset workflows, improve current practices, and build a library of materials that can be utilized by all art disciplines.

Superpowers
you have are

  • 3+ years of experience in AAA game development or credit on at least one AAA title as a material artist;
  • Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye;
  • Expert skills in Substance Designer/Painter;
  • Solid understanding of PBR rendering and the interaction between materials and lighting;
  • Experience working with game engines and various real-time rendering software;
  • Solid understanding of efficient low poly mesh techniques;
  • Strong UV layout techniques;
  • Understanding of Texel density, memory limitations, etc.;
  • Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction;
  • Strong understanding of modular-level creation methods;
  • Experience with high poly sculpting and modeling software such as Z-Brush & Maya;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

As a part of Room 8
studio, you will

  • Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter;
  • Build and maintain the studio’s Substance library of materials & utilities;
  • Build and maintain complex in-engine materials using a proprietary material editor;
  • Work with the Art Manager and Production team to deliver time estimates for texture/material creation;
  • Research new tools and techniques to create more efficient and visually appealing environments;
  • Create documentation & tutorials, and requirements for the new pipelines & techniques;
  • Collaborate with 3D artists, designers, and other development teams to understand and meet the content creator needs of the game;
  • Create environment assets and scenes while considering hardware and design limitations and the overall art vision of the project;
  • Mentor less experienced members of the team.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough),
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
  • health insurance, paid vacation and sick leave,
  • culture of diversity & inclusion to unite the most outstanding talents,
  • community of people who understand your game passion.

Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our

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