Middle Render Developer
Pingle studios
Job Summary
Pingle Game Studio is looking for a Middle Render Developer to join their team and work on ongoing projects. The role involves porting the game's graphics engine to PS5/XSX/Switch/Switch2, optimizing and fixing shaders on devices, GPU profiling on devices, and implementing new graphics features. The developer will also be responsible for integrating visual effects with logical game events. The company offers a comfortable office location and the ability to work remotely.
Must Have
- Knowledge of OpenGL or DirectX.
- Solid knowledge of C++.
- Game development experience.
- Knowledge of one or more consoles APIs (Xbox, PS, Nintendo Switch)
- Experience writing shaders in HLSL or GLSL.
Good to Have
- Experience with Vulkan or Metal.
- Knowledge of PS4/PS5 Render API (GNM/AGC) Experience in porting, writing rendering engines for current consoles.
- Knowledge of performance optimization on current generation consoles.
- Experience with profiling and debugging tools for graphics applications (RenderDoc, PIX, Nsight, etc.)
Perks & Benefits
- Fast hiring and clear process.
- 20 Paid Vacation Days.
- 10 Paid Sick Leave Days.
- Regular salary reviews.
- Personal Development Plan for clear growing of skills.
- Accountant support and full taxes coverage.
- Comfortable Office Location and the ability to work remotely.
- Corporate English lessons.
- Advanced training: compensation of 50% of the cost of training courses, and video courses.
- Career Path and Mentorship Program.
- Referral internal Program: Active Program with Great Bonuses.
- Community of people who understand your game passion.
Job Description
We seek a strong and talented Middle Render Developer to join our team and work on our ambitious ongoing projects.
Pingle Game Studio is a team of professional game developers with over 16 years of industry experience. We aim to reach and maintain a leading position among video game developers worldwide.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.
Requirements:
- Knowledge of OpenGL or DirectX;
- Solid knowledge of C++;
- Game development experience;
- Knowledge of one or more consoles APIs (Xbox, PS, Nintendo Switch);
- Knowledge of console APIs (one of Xbox, PS, Switch or all) Experience writing shaders in HLSL or GLSL.
Responsibilities:
- Porting the game’s graphics engine to PS5/XSX/Switch/Switch2. Optimising and fixing shaders on devices;
- GPU profiling on devices;
- Implement new graphics features;
- Integration of visual effects with logical game events.
Will be an advantage:
- Experience with Vulkan or Metal;
- Knowledge of PS4/PS5 Render API (GNM/AGC) Experience in porting, writing rendering engines for current consoles;
- Knowledge of performance optimisation on current generation consoles;
- Experience with profiling and debugging tools for graphics applications (RenderDoc, PIX, Nsight, etc.).
What we offer:
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support and full taxes coverage;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.