The role involves participating in the preliminary art design of the game, including concept atmosphere diagrams, architectural planning, single-unit building design, functional object design, and breakdown. Responsibilities also include packaging items in accordance with the world view setting, following up on planning needs, clarifying design functions and objectives, and collaborating with 3D artists to complete the detailed design related to the scene. Furthermore, it requires communication and cooperation with upstream and downstream development teams to improve the final performance of the scene in the game.