Part-Time Instructor, 3D Modeling

10 Months ago • 3 Years +

Job Summary

Job Description

Part-time 3D modeling instructor needed for game development program. Must have 3+ years of professional experience, shipped projects, and strong 3D art skills in Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine, and Unity.
Must have:
  • 3+ years experience
  • Shipped game projects
  • Maya, ZBrush, Substance
  • Game asset pipeline
Good to have:
  • Unreal Engine
  • Unity experience
  • Strong eye for form
  • Color composition
Perks:
  • 401k options
  • Paid sick leave

Job Details

Driven. Engaging. Innovative. Do these words motivate you? If so, then we want to talk with you. Academy of Art University offers a rewarding employment experience for those who excel in a dynamic environment and who can consistently deliver high-caliber customer service. We thrive on ingenuity and pursue ideas every day that lead to extraordinary opportunities for tomorrow. Apply here for your next career!
Academy of Art University's School of Game Development is currently hiring Part-Time Instructors to teach 3D Modeling, on-site at our innovative San Francisco campus, for the Fall 2024 semester. As a Part-Time game instructor, you will:
  • Teach in your given specialty on campus (180 New Montgomery, San Francisco).
  • Clearly communicate existing course material each week while motivating and inspiring students to deliver their best work.
  • Grade student work and provide timely feedback on weekly assignments, midterms, finals, and long-term projects.
  • Provide mentoring opportunities through student advising during interactions with class instruction.
  • Support curriculum as needed by suggesting any edits to keep coursework up-to-date according to industry standards.
Requirements for All Specialities:
  • At least 3 years of professional game industry experience.
  • 1 or more shipped projects / development cycles.
  • Excellent verbal, written, problem solving, professional and interpersonal skills.
3D Art Skills: Onsite Open
  • Experience using Maya, ZBrush, Substance Painter and/or Designer, Photoshop, Unreal Engine and/or Unity to create props, environments, and/or characters.
  • Proficiency in the game asset pipeline (modeling/digital sculpting, retopology, UV mapping, map baking, PBR surface development, staging and lighting in a game engine)
  • A strong eye for form, silhouette, anatomy, composition, and color.
Compensation: $70.00 to $100.00 per hour for teaching and $18.07 per hour for all other non-teaching work.
Application Deadline: August 15, 2024
Benefits:
Academy of Art University offers part-time employees 401k options, paid sick leave and access to a commuter benefit program. We also have a swimming pool with multiple lanes, two fitness centers and many recreational programs that you are welcome to benefit from throughout the year.
Academy of Art University is an equal opportunity employer. All applicants will be considered regardless of age, Aids or HIV positive status, marital status, domestic partnership, medical condition or genetic characteristics, race or national origin, pregnancy, religion, sex, gender identity, gender or sexual orientation, name change, citizenship, physical or mental disability, veteran status or other status protected by federal, state, local or other law. Academy of Art University will consider for employment all qualified applicants with criminal histories in a manner consistent with the requirements of the San Francisco Fair Chance Ordinance. Equal access to the hiring process, services, and employment is available to all persons. Applicants requiring accommodations to the application and/or interview process should contact the Human Resources Department at
HR@academyart.edu
.

About Us

Academy of Art University, established in 1929 by Richard S. Stephens, transforms aspiring students into professional artists and designers. For three generations, the Stephens family has been devoted to the development of aspiring artists and has held the fundamental belief that with proper instruction, hard work and dedication, students can learn the skills necessary to become artistic professionals.

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About The Company

Established in 1929 by Sunset Magazine's creative director, Richard S. Stephens, Academy of Art University transforms aspiring students into professional artists & designers. He believed that aspiring artists, with proper instruction, hard work & dedication, could learn the skills needed to become professionals. He also believed students should be accepted into an art institution regardless of an art portfolio, and most importantly, an art education should be provided by professional artists.


Academy of Art University fosters innovation through a faculty of current industry professionals, state-of-the-art facilities & curriculum in several areas of study. Graduates have been hired by companies like: Apple, EA, Nike, Pixar, Zynga & more. 


Through the dedication of current President Dr. Elisa Stephens & Chairman Emeritus Richard A. Stephens, Academy of Art University is keeping pace with emerging technologies & industry trends. The Academy has grown to over 18,000 students & is the largest accredited private art & design university in the nation. Academy of Art University continues its commitment to art & design while maintaining a strong connection to the passion of its founder.


Majors: Acting, Advertising, Animation & Visual Effects, Architecture, Art Edu., Art History, Fashion, Fine Art, Game Design, Graphic Design, Illustration, Industrial Design, Interior Arch. & Design, Jewelry & Metal Arts, Landscape Arch., Motion Pictures & Television, Multimedia Com., Music Prod. & Sound Design for Visual Media, Photography, Visual Dev., Web Design & New Media

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