Performance Capture Artist

1 Month ago • All levels • Research & Development

Job Summary

Job Description

Remedy Entertainment seeks a Performance Capture Artist to contribute to their next-generation game development. Responsibilities include operating and maintaining performance capture systems (photogrammetry, 4D facial capture, motion capture), assisting in research and development of new solutions, planning and preparing shoots, processing and delivering high-quality performance capture data using proprietary and commercial tools, and collaborating with game teams and external partners. The ideal candidate possesses experience in performance and motion capture, game development, visual effects, or animation; is skilled with DCC software (Maya, Houdini, Blender, 3ds Max); and demonstrates a quality and efficiency-driven mindset. Strong communication, teamwork, and problem-solving abilities are essential.
Must have:
  • Experience in performance and motion capture
  • Game dev, VFX, or animation experience
  • Proficient in DCC software (Maya, Houdini etc.)
  • Understanding of computer hardware and cameras
  • Teamwork and communication skills
Good to have:
  • Scripting or programming skills
Perks:
  • Collaborative environment
  • Creative freedom
  • Work-life balance
  • Extensive employee benefits
  • Annual bonus system
  • Relocation assistance (if needed)
  • Hybrid work model

Job Details

  • Applications are considered on a rolling basis
  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Performance Capture Artist to create high-quality gaming experiences for the next generation of games

As a Performance Capture Artist, you will be part of Remedy's character technology team making sure our actors' performances are as good in our games as they were at the shoot. You will be working with our cutting-edge in-house pipeline and external partners to provide performance capture data for our animators. In this position you will also be participating in performance capture shoots by operating and maintaining our computer vision hardware systems.

WHAT YOU GET TO DO

  • You will take care of the operation and maintenance of the performance capture systems at the Remedy office such as our photogrammetry, 4D facial capture, motion capture and performance capture systems
  • You will assist the character technology team in the development and research of new performance capture related solutions and getting them ready for production use
  • You will plan and prepare the performance capture shoots with the game teams
  • Processing and timely delivery of performance capture data using both proprietary and commercial tools at high quality
  • Digital logistics pertaining to performance capture such as reviewing, approving and integrating performance capture data deliveries from external partners to game projects

WHAT YOU BRING TO THE ROLE

  • You are experienced in performance and motion capture
  • You have experience with game development, visual effects or animation
  • You’re skilled working with DCCs (Maya, Houdini, Blender, 3ds Max etc.)
  • You are a fast learner, and have a quality and efficiency driven mindset
  • You have a good understanding of computer hardware and cameras
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.
  • Additional scripting or programming skills are welcomed.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


    Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


    Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

    Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

    Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

    Welcome to our world.​

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