As a Performance Capture Artist, you will be part of Remedy's character technology team making sure our actors' performances are as good in our games as they were at the shoot. You will be working with our cutting-edge in-house pipeline and external partners to provide performance capture data for our animators. In this position you will also be participating in performance capture shoots by operating and maintaining our computer vision hardware systems.
To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.
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Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden.
Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.
Our mission is to create thrilling experiences you can’t find anywhere else. We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.
Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.
Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release, but you’ll have no doubt it’s Remedy.
Welcome to our world.
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