Physics Programmer

8 Months ago • All levels • Physics Engine

Job Summary

Job Description

This Physics Programmer position in Minato-ku, Tokyo requires experience in developing at least one game title and 3D game development on PCs or consoles. Candidates should possess deep knowledge in at least two areas: mathematics and physics, game animation, or animation engine middleware. Responsibilities include implementing realistic game behavior using middleware. New graduates or those without industry experience are encouraged to apply, emphasizing their skills and abilities. The role involves creating and submitting original programs, including executables, screen recordings, and detailed documentation.
Must have:
  • Experience in game development (at least one title)
  • 3D game development (PC/consoles)
  • Deep knowledge of at least two areas (math/physics, animation, middleware)
  • Resume, work history, program submissions
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Implementing realistic behaviour in games using middleware, etc. 

Eligibility

  • Experience in completing the development of at least one game title
  • Experience in 3D game development on stationary consumer consoles or PCs
  • Have at least two of the following types of knowledge and experience: 
  • A deep knowledge of mathematics and physics 
  • A deep knowledge of animation in games 
  • Experience in using animation engine middleware 

If you are a new graduate, you do not need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 
 

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them. 
    • Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them. 
    • Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why. 
    • Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why. 

Projects

If you are a new graduate or have no experience in the industry, feel free to submit your programs. If you need to list people as your references, feel free to do so. 

Please submit your own original programs (team produced programs are also allowed)

You may submit any type and any number of programs. 

Please submit programs that you can appeal on your own. 

  • Please attach them in the executable format you built. 
  • Please attach screen recordings of them. (Because they may not work depending on the environment)
  • Please create a “readme.txt” file with the necessary instructions for the programs submitted. Please also explain the following in the readme.txt file. 
  • Execution method including the execution environment, etc.
  • How you created the programs 
  • What part of the programs you want us to pay special attention to 
  • What part you referenced from a source file (if applicable) Please also write the name of this file

Note

  • If you used a library, function, or other things created by another person, put the part you used in a "separate file" and write the name of this file. 

<This also applies to the following scenarios>

  • If you used a function created by someone else
  • If you referenced less than half of a source file
  • If you used a free library (please specify the name of the library)
  • If you used a library created by someone else (please specify the name of the library)

Please exclude sources and information about sensitive matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker


[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

Similar Jobs

SEGA - Senior Software Engineer (Graphics)

SEGA

England, United Kingdom (Hybrid)
4 Months ago
adglobal 360 - 3D Background Modeler

adglobal 360

Tokyo, Japan (On-Site)
2 Months ago
Rocket Science - UI/UX Designer

Rocket Science

Cardiff, Wales, United Kingdom (Hybrid)
4 Months ago
N-ix - Freelance Senior 2D Artist (Graphical Novels)

N-ix

Ukraine (Remote)
1 Month ago
Roblox - Senior Frontend Engineer - Discovery UX

Roblox

San Mateo, California, United States (On-Site)
1 Month ago
Cloud Imperium Games - Physics Programmer

Cloud Imperium Games

Frankfurt Am Main, Hessen, Germany (On-Site)
2 Weeks ago
zoox - Systems Engineer - Collision Avoidance

zoox

Foster City, California, United States (Hybrid)
9 Months ago
Tactic studios - Senior Physics Programmer

Tactic studios

(Remote)
3 Months ago
Lighthouse Games - Physics Engineer

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
2 Months ago
Rockstar Games - Senior Physics Programmer

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

PinPin teams - Unity Game Developer - Live Games

PinPin teams

Paris, Île-de-France, France (On-Site)
1 Month ago
Ubisoft - The Division Resurgence - Tools Developer

Ubisoft

Paris, Île-de-France, France (Hybrid)
4 Months ago
Voki games - Animation Director

Voki games

Ukraine (Remote)
6 Months ago
Rockstar Games - Senior Animation Systems Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
4 Months ago
Omitron - Orbital Analyst

Omitron

United States (On-Site)
3 Weeks ago
OAO INFO INDIA - Game Developer

OAO INFO INDIA

Pune, Maharashtra, India (On-Site)
5 Months ago
Volley that - Staff Software Engineer, UI

Volley that

San Francisco, California, United States (Hybrid)
2 Months ago
Paper games - Audio TA (2026 Campus Recruitment)

Paper games

Shanghai, China (On-Site)
6 Days ago
Simple Viral Games - Game Designer

Simple Viral Games

Bengaluru, Karnataka, India (On-Site)
11 Months ago
good job games - 3D Animator - Marketing

good job games

İstanbul, Türkiye (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

Extreme Inc. - Programmer

Extreme Inc.

Tokyo, Japan (On-Site)
3 Months ago
Cygames - 3DCG / Character Artist / Osaka

Cygames

Osaka, Osaka, Japan (On-Site)
3 Months ago
JDA - Technical Consultant (WMS)

JDA

Tokyo, Japan (On-Site)
1 Month ago
Colo pl - Foundation Development Engineer

Colo pl

Minato City, Tokyo, Japan (On-Site)
2 Months ago
Unseen Inc - Community Manager

Unseen Inc

Tokyo, Japan (Hybrid)
1 Month ago
Nasdaq - Sales Support Specialist

Nasdaq

Tokyo, Japan (On-Site)
2 Months ago
Wizcorp - Senior 3D Character Artist

Wizcorp

Tokyo, Japan (Remote)
2 Years ago
Brave Group (Language barrier) - HIMEHINA | Live Production Assistant Director

Brave Group (Language barrier)

Japan (On-Site)
1 Month ago
Cygames - Effect Engineer / Game Engine / Tokyo

Cygames

Tokyo, Japan (On-Site)
2 Months ago
Marvelous games - Game Department Graphic Designer

Marvelous games

Shinagawa City, Tokyo, Japan (On-Site)
11 Months ago

Get notifed when new similar jobs are uploaded

Physics Engine Jobs

zoox - Systems Engineer - Collision Avoidance

zoox

Foster City, California, United States (Hybrid)
9 Months ago
Tesla - Electrical Engineer - Motor Design and Multi-Physics Optimization

Tesla

Athens, Greece (On-Site)
5 Months ago
grendel games - Senior physics engineer

grendel games

Leeuwarden, Friesland, Netherlands (Hybrid)
2 Months ago
nissan - Collision Safety Experiment Engineer

nissan

Japan (On-Site)
2 Weeks ago
Tactic studios - Senior Physics Programmer

Tactic studios

(Remote)
3 Months ago
Lighthouse Games - Physics Engineer

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
2 Months ago
Epic Games - Senior Physics Programmer

Epic Games

Cary, North Carolina, United States (On-Site)
6 Months ago
Rockstar Games - Senior Physics Programmer

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
2 Months ago
Paper Stacking games - UE5 Physics System Engineer

Paper Stacking games

Shanghai, China (On-Site)
1 Week ago
Kojima - Physics Programmer

Kojima

Minato City, Tokyo, Japan (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by KOJIMA PRODUCTIONS

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug