Physics Programmer

4 Weeks ago • All levels • Physics Engine

About the job

Job Description

This Physics Programmer position in Minato-ku, Tokyo requires experience in developing at least one game title and 3D game development on PCs or consoles. Candidates should possess deep knowledge in at least two areas: mathematics and physics, game animation, or animation engine middleware. Responsibilities include implementing realistic game behavior using middleware. New graduates or those without industry experience are encouraged to apply, emphasizing their skills and abilities. The role involves creating and submitting original programs, including executables, screen recordings, and detailed documentation.
Must have:
  • Experience in game development (at least one title)
  • 3D game development (PC/consoles)
  • Deep knowledge of at least two areas (math/physics, animation, middleware)
  • Resume, work history, program submissions
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Implementing realistic behaviour in games using middleware, etc. 

Eligibility

  • Experience in completing the development of at least one game title
  • Experience in 3D game development on stationary consumer consoles or PCs
  • Have at least two of the following types of knowledge and experience: 
  • A deep knowledge of mathematics and physics 
  • A deep knowledge of animation in games 
  • Experience in using animation engine middleware 

If you are a new graduate, you do not need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 
 

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them. 
    • Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them. 
    • Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why. 
    • Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why. 

Projects

If you are a new graduate or have no experience in the industry, feel free to submit your programs. If you need to list people as your references, feel free to do so. 

Please submit your own original programs (team produced programs are also allowed)

You may submit any type and any number of programs. 

Please submit programs that you can appeal on your own. 

  • Please attach them in the executable format you built. 
  • Please attach screen recordings of them. (Because they may not work depending on the environment)
  • Please create a “readme.txt” file with the necessary instructions for the programs submitted. Please also explain the following in the readme.txt file. 
  • Execution method including the execution environment, etc.
  • How you created the programs 
  • What part of the programs you want us to pay special attention to 
  • What part you referenced from a source file (if applicable) Please also write the name of this file

Note

  • If you used a library, function, or other things created by another person, put the part you used in a "separate file" and write the name of this file. 

<This also applies to the following scenarios>

  • If you used a function created by someone else
  • If you referenced less than half of a source file
  • If you used a free library (please specify the name of the library)
  • If you used a library created by someone else (please specify the name of the library)

Please exclude sources and information about sensitive matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker


[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by Kojima Productions

Similar Jobs

Anavation - Software Developer 3

Anavation, United States (On-Site)

TOPPAN Edge  Inc  - Senior QA Engineer I

TOPPAN Edge Inc , India (On-Site)

QUANTIC DREAM - Senior Technical Gameplay Animator (H/F/NB)

QUANTIC DREAM, France (Hybrid)

Enphase Energy - Sr. Embedded FW Engineer (Contract)

Enphase Energy, India (On-Site)

Lighthouse Games - Senior Physics Programmer

Lighthouse Games, United Kingdom (Hybrid)

ByteDance - Research Scientist, Computational Materials Science

ByteDance, United States (On-Site)

QUANTIC DREAM - Développeur.euse Jouabilité Physique

QUANTIC DREAM, Canada (Hybrid)

Motphys - 游戏引擎开发

Motphys, China (On-Site)

CD PROJEKT RED - Physics Engineer

CD PROJEKT RED, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

QUANTIC DREAM - Lead Writer (F/M/NB)

QUANTIC DREAM, France (Hybrid)

ION - Technical Consultant - Endur

ION, United States (On-Site)

ION - Senior Java Developer - Italy

ION, Italy (On-Site)

Next Level Business Services - Info Lease Developer

Next Level Business Services, United States (On-Site)

version 1 - Solution Architect

version 1, Ireland (On_site)

Paytm - QA Automation- QA Engineer

Paytm, India (Hybrid)

Logitech - Integration Engineer

Logitech, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

Unity - Senior Recruiter

Unity, Japan (On-Site)

Warner Bros Discovery - WBSTT - Facility Team Leader

Warner Bros Discovery, Japan (On-Site)

Netflix - Senior Data Scientist, Content DSE

Netflix, Japan (On-Site)

Netflix - Sr. Ad Operations Specialist, Japan

Netflix, Japan (On-Site)

PTW - Marketing Coordinator

PTW, Japan (Hybrid)

Keywords Studios (Player Support) - Native Russian Game Testers

Keywords Studios (Player Support), Japan (On-Site)

Keywords Studios (Player Support) - English Localisation Game Tester with Chinese Proficiency

Keywords Studios (Player Support), Japan (On-Site)

Kojima Productions - Environment Artist

Kojima Productions, Japan (On-Site)

Salesforce - Technical Architect

Salesforce, Japan (On-Site)

Get notifed when new similar jobs are uploaded

Physics Engine Jobs

Regent Craft - Performance Engineering Intern

Regent Craft, United States (On-Site)

Hypersonic Laboratories - Senior Vehicle Gameplay Engineer

Hypersonic Laboratories, (Remote)

Bohemia Interactive - Engine Physics Programmer

Bohemia Interactive, Czechia (On-Site)

Sumo Digital - Technical Designer

Sumo Digital, United Kingdom (On-Site)

Xogar Games - Unreal Game Developer (Freelancer)

Xogar Games, India (On-Site)

Cloud Imperium Games - Principal Programmer

Cloud Imperium Games, United Kingdom (On-Site)

ByteDance - Research Scientist, Computational Materials Science

ByteDance, United States (On-Site)

Motphys - 游戏引擎开发

Motphys, China (On-Site)

Activision - Physics Engineer

Activision, Sweden (On-Site)

Cloud Imperium Games - Senior Gameplay Programmer (Vehicle Physics)

Cloud Imperium Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded