Pipeline TD

4 Months ago • 3 Years +

Job Description

The Pipeline TD is responsible for developing and maintaining software tools, supporting artists, and general troubleshooting within the studio's full-CG pipeline. The main focus is on ensuring the efficiency of artists and eliminating potential sources of error. Duties include developing and maintaining pipeline and asset management tools, monitoring e-mail inquiries and the ticket system, testing and validating tools, identifying daily priorities, understanding the interrelationships of the entire pipeline, developing comprehensive knowledge of software and systems, co-developing standards, and creating and maintaining documentation.
Good To Have:
  • Knowledge of Windows; Linux is a plus.
  • Experience in Maya, Nuke, Houdini, Solaris, Substance, Arnold, Deadline, Shotgrid, git.
  • Experience with production database systems.
  • Experience with C, C++ an advantage.
  • Experience with Django is an advantage.
  • Experience with Windows development and applications is an advantage.
  • Basic understanding of USD concepts is an advantage.
Must Have:
  • Develop and maintain pipeline and asset management tools.
  • Advanced Python scripting required.
  • 3 years of production experience in animation projects.

Add these skills to join the top 1% applicants for this job

shotgrid
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github
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Position
The Pipeline TD is responsible for developing and maintaining software tools, support for artists, and general troubleshooting within the studio's full-CG pipeline. The main focus is on ensuring the efficiency of artists and eliminating potential sources of error.


Duties
• Develop and maintain pipeline and asset management tools to meet immediate, project-related production requirements and enhance and expand existing tools.
• Monitoring of e-mail inquiries and the ticket system
• Testing and validation of tools and techniques in production. Close cooperation with the CG supervisor as well as the supervisors of the individual departments to test and release new and modified software systems.
• Independent identification of daily priorities in cooperation with supervisors
• Understanding the interrelationships of the entire pipeline
• Development of comprehensive knowledge of software and systems
• Co-development of standards and conventions that are used in production.
• Creation and maintenance of documentation for the pipeline and tools

Experience
• Bachelor's degree or equivalent in computer science or a related technical field.
• Proven experience in the development and maintenance of tools for use in computer graphics.
• At least 3 years of production experience in feature/series animation projects.


Knowledge
• Fluent in English, German a plus.
• Knowledge of Windows; Linux is a plus
• Advanced Python scripting required
• Experience in Maya, Nuke, Houdini, Solaris, Substance, Arnold, Deadline, Shotgrid, git
• Ability to communicate across disciplines and provide innovative solutions to pipeline problems.
• Detail-oriented and strong self-sufficient problem solver.
• Thorough understanding of the entire CG workflow of modeling and texturing, animation, rendering and compositing
• Experience with production database systems
• Experience with C, C++ an advantage
• Experience with Django is an advantage
• Experience with Windows development and applications is an advantage
• Basic understanding of USD concepts is an advantage

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