Pipeline Technical Director

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

The Pipeline Technical Director at ILM is responsible for developing and maintaining software tools, providing front-line support to artists, and troubleshooting the CG pipeline in feature film VFX production. Key responsibilities include developing pipeline and asset management tools, providing technical support, testing and validating tools, collaborating with engineering and artistic teams across various studios, and contributing to pipeline improvements when not assigned to shows. This role requires proficiency in Linux, advanced Python scripting, and experience with various software packages like Maya, Nuke, Houdini, etc. The ideal candidate will possess a strong understanding of the VFX process and have at least 5 years of production experience.
Must have:
  • Develop pipeline tools
  • Provide artist support
  • Troubleshoot pipeline issues
  • Advanced Python scripting
  • Linux proficiency
  • 5+ years VFX experience
Good to have:
  • Experience with production databases
  • C/C++ experience
  • Windows development experience
  • 3ds Max experience

Job Details

Job Summary:

Position Summary

The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment.  The primary focus is ensuring artist efficiency.  Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.

Primary Responsibilities and Accountabilities

  • Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.

  • Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to the appropriate engineering team.

  • Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.

  • Act as an on-call resource for show production staff.

  • Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.

  • When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.

  • Identify day-to-day priorities in conjunction with show supervisors; act autonomously.

  • Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline.

  • Assist junior Pipeline TDs in providing front-line support; resolve complex user errors; guide Pipeline Engineers and R&D with debugging technical issues.

  • Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production.

  • Update documentation for the pipeline and tools to reflect any changes that are made.

Education/Experience

  • Bachelor’s degree or equivalent in Computer Science or a related technical field.

  • Demonstrated experience developing and maintaining tools for use in a computer graphics environment.

  • At least 5 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies

  • Proficiency in Linux

  • Advanced Python scripting required

  • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar

  • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.

  • Detail oriented and strong self-sufficient troubleshooter.

  • Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

Preferred Skills/Competencies

  • Experience with production database systems

  • Experience with C, C++

  • Experience with Windows development and applications such as 3ds max a plus.

JoinILM

Note: The title and level will be determined commensurate to experience.

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