Principal 3C's Specialist - Design

6 Months ago • All levels

Job Description

Firesprite seeks a Principal Designer and 3Cs specialist to design and evolve a AAA locomotion and camera system for a story-driven adventure game. Responsibilities include crafting the on-the-sticks free locomotion experience, ensuring seamless transitions between cutscenes and gameplay, establishing locomotion principles and standards, collaborating with departments to resolve technical challenges, and evangelizing locomotion as a positive element of the cinematic game. The ideal candidate will have a proven track record of creating high-quality character locomotion in 3rd person titles, expertise in Unreal Engine 5, and a deep understanding of motion matching, player/gameplay cameras, and cinematic transitions.
Good To Have:
  • Experience leading a feature team
  • Experience with cinematic-to-gameplay transitions
Must Have:
  • Experienced Principal 3Cs Specialist
  • High-quality 3Cs implementations portfolio
  • Unreal Engine 5 expertise
  • Motion matching systems knowledge
  • Player and gameplay camera understanding
  • Seamless gameplay/cinematic transitions
  • Excellent team collaboration skills
Perks:
  • Discretionary bonus
  • Hybrid working
  • Private medical insurance
  • Dental scheme
  • 25 days holiday
  • Cycle garage and showers

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Firesprite is a visionary game development studio based in the heart of Liverpool.

Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

 

Role Overview:

We're looking for a Principal Designer and 3Cs specialist to work on creating and evolving a AAA locomotion and camera system for a story-driven 'Narrative Adventure' with genre defining goals.

This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies.

Our ideal candidate is a 3Cs Designer with a track record of crafting and delivering high quality character locomotion with a leaning towards cinematic staging and the ability to craft a smooth player experience that links with our narrative and cinematic intent. Working closely with the Lead Designers, Game Director and other team members to evolve and develop the current 3Cs solution into something truly evolutionary.

As a Principal, you will be the key knowledge repository for this area and will be expected to represent the 3Cs systems across all gameplay, cinematic and narrative aspects of the title, both in free and scripted locomotion.

We would consider hybrid and remote working.

What you'll be doing:

  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.

What we're looking for:

  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.

Desirable skills:

  • Experience driving a feature team.
  • Experience with camera systems and cinematic to gameplay transitioning.

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Access to cycle garage and showers

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

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