Principal Animator

1 Day ago • 3-5 Years

About the job

SummaryBy Outscal

A Principal Animator role at Saltwater Games requires 3-5 years of experience in the gaming industry with a strong portfolio showcasing high-quality character animations. Expertise in Maya & MotionBuilder, motion capture data, and game engines is essential.

Description

ABOUT US:

Saltwater Games is a creative alliance of studios dedicated to delivering unparalleled entertainment experiences that ignite the imagination of our audiences. Our passionate teams of creative professionals consist of industry veterans from renowned studios such as PlayStation, Codemasters, Sumo Digital, Interior Night and Mediatonic who are working on some exciting VR, multiplayer and mobile titles. At SWG we follow some key values:

  • We are optimistic & brave
  • We are honest & open
  • We take ownership & responsibility

ABOUT YOU:

We are seeking a skilled and experienced industry professional with a passion for animation, focusing on their craft to create outstanding character performance and gameplay animations. The duration is for a contractor for 6 to 9 months.

An enthusiastic and positive member of the team who collaborates with various disciplines to deliver an outstanding animation experience through solid visual storytelling.

Responsibilities:

  • Create high-quality narrative & gameplay animations using industry-leading software and tools.

  • Collaborate with the Art Director and Lead Animator to develop animation concepts that align with the artistic vision of the game.

  • Provide guidance and mentorship to junior animators.

  • Seek out and share methods to improve animation quality and efficiency.

Requirements

  • Experience as a Principal Animator on at least one shipped title

  •  3 to 5 years of games experience in this position or similar

  • Strong portfolio showcasing a selection of high-quality character animations.

  • Deep understanding of animation principles and techniques.

  • Solid understanding of animation software such as Maya & MotionBuilder.

  • Knowledge of using motion capture data.

  • Good understanding of modern game engines.

  • Basic understanding of animation graphs & state machines.

Benefits

  • Contractor Daily Salary: £250- £300
  • Remote-first Studio
  • Regular team social events & studio summits and networking opportunities
  • Working alongside a friendly, flexible, and highly talented team
  • Opportunity to work on the future of immersive storytelling and big-name IPs

To tell better stories and create inclusive experiences we welcome everyone, especially from under-represented people in our industry whose stories aren’t told often enough. Our research has suggested that sometimes people from underrepresented groups are less likely to apply to roles unless they meet every single listed requirement. At Maze Theory we are dedicated to building a diverse and inclusive working environment, who you are will always deserve our consideration and recognition, and your application is welcome.

About The Company

Creating worlds where physical and virtual merge for competition, rewards, education and social impact.


England, United Kingdom (Remote)

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