Principal Cinematic Designer

5 Months ago • 7-10 Years • Game Story Writing/Narrative Design

Job Summary

Job Description

Cloud Chamber seeks a Principal Cinematic Designer to craft captivating narrative moments for BioShock. You'll collaborate with multiple departments, build cinematic sequences, and possess a keen understanding of cinematic storytelling techniques, while respecting the differences between film and games. A deep understanding of game lighting and general scene assembly is a must.
Must have:
  • Cinematic Designer
  • Unreal Sequencer
  • Storytelling Techniques
  • Game Lighting
Good to have:
  • Unreal Engine
  • Film Background
  • Technical Aptitude
  • Conversation Systems
Perks:
  • Collaborative Team
  • BioShock Franchise

Job Details

 

 

 

Cloud Chamber is looking for a detailed and organized Principal Cinematic Designer to join our talented team of developers. In BioShock, narrative moments blend seamlessly and dramatically into captivating gameplay scenarios. You will be responsible for collaborating with multiple departments and disciplines to   assemble animations, environment assets, visual effects, and audio – adding drama with lighting and player triggering events - ultimately culminating in a - poignant explosion of dramatic narrative impact.

You are a nimble and curious 3D generalist. You are able to craft supporting assets, simple particle effects, and materials equally well. You possess a keen understanding of game lighting and general scene assembly. You are able to rough things in and flex your management skills by tasking other expert disciplines when you need custom elements like hero assets, VFX, sound, technical features, etc. You have a thorough grasp of cinematic storytelling techniques, but respect and understand the difference between film and games.

You are a storyteller, you are an artist. You are the person who will masterfully create the narrative first-person moments that exist along a continuum of fully interactive set-pieces for BioShock.

Job Details:

  • Create and implement systemic, in-game, scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
  • Set-up actor staging and cameras.
  • Follow and maintain pipelines, workflows and technical requirements.
  • Use your boundless creativity to diagnose and solve problems.
  • Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it.
  • Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
  • Mentor more junior designers in best practices, skills, and cinematic vision. 

Skills, Experience and Qualifications:

  • 7+ years working in games as a cinematic designer, or a combination of games and film.
  • A studied eye for onscreen composition of action moments.
  • Precision and in camera positioning and movements.
  • Experience timing triggering events, and interactive branching cinematic sequences.
  • Able  to interpret storyboards and “plus them” with your own creative flourishes.
  • Experience with Unreal Sequencer.
  • Experience lighting for dramatic, theatrical effect.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Deep understanding of Conversation, Dialogue, and Cinematic Systems.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with a technical aptitude and familiarity with modern game engines.
  • Unreal experience is a plus.
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • The ability to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to uphold the values of Cloud Chamber.

​​We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives. We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com email accounts.

#LI-Hybrid

Similar Jobs

Beyond Creative - Experienced Programmers (Freelance)

Beyond Creative

Amsterdam, North Holland, Netherlands (Remote)
6 Months ago
Ingenuity Studios, LLC - Pipeline TD

Ingenuity Studios, LLC

West Hollywood, California, United States (Remote)
7 Months ago
Airlab Inc  - Senior Lead Programmer (Game Industry)

Airlab Inc

Montreal, Quebec, Canada (On-Site)
7 Months ago
Activision - Lead Systems Designer - Sledgehammer Games Toronto

Activision

Toronto, Ontario, Canada (On-Site)
4 Months ago
2K - Lead Technical Animator

2K

Brighton And Hove, England, United Kingdom (On-Site)
5 Months ago
Atomic Cartoons - CG Senior FX Artist

Atomic Cartoons

Vancouver, British Columbia, Canada (Hybrid)
6 Months ago
Wooga - Game Writer

Wooga

Berlin, Berlin, Germany (Hybrid)
5 Months ago
Ape Squared  - Narrative Designer : Part Time

Ape Squared

Toronto, Ontario, Canada (Remote)
3 Months ago
That's No Moon - Camera Layout Artist (Project Hire)

That's No Moon

Los Angeles, California, United States (Remote)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Beamdog - Senior 3D Environment Artist

Beamdog

Edmonton, Alberta, Canada (Remote)
3 Months ago
Room 8 Studio - Realistic 3D Character Artist Senior

Room 8 Studio

Argentina (On-Site)
3 Months ago
HoYoverse - Senior Gameplay Programmer AI [CA]

HoYoverse

Montreal, Quebec, Canada (Remote)
9 Months ago
1047 Games - Motion Graphics Designer

1047 Games

(Remote)
5 Months ago
Nissan - Automobile User Interface Graphic Design Summer Intern- San Diego, CA

Nissan

San Diego, California, United States (On-Site)
4 Months ago
Silent Games - Programmer - [3-6 Month Contract] UK ONLY

Silent Games

Newcastle Upon Tyne, England, United Kingdom (On-Site)
6 Months ago
PlayStation Global - Senior Cinematic Designer - Hybrid

PlayStation Global

Liverpool, England, United Kingdom (Hybrid)
7 Months ago
MADFINGER Games - QA Lead

MADFINGER Games

Brno, South Moravian Region, Czechia (On-Site)
3 Months ago
Ctruh - Augmented Reality Software Engineer

Ctruh

Karnataka, India (On-Site)
5 Months ago
Crystal Dynamics - World Design Lead

Crystal Dynamics

(Remote)
5 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Québec, Montréal, Canada

Evolution - Customer Service - Japanese Speaking Game Presenter (No experience required)

Evolution

Burnaby, British Columbia, Canada (On-Site)
4 Months ago
Signal Space Lab - Lead Programmer

Signal Space Lab

Montreal, Quebec, Canada (On-Site)
4 Months ago
Activision - Lead Systems Designer - Sledgehammer Games Toronto

Activision

Toronto, Ontario, Canada (On-Site)
4 Months ago
QUANTIC DREAM - Concepteur.trice de jeu - Compétitif

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
Ubisoft - Project Lead (Programming) – [Far Cry Project]

Ubisoft

Sherbrooke, Quebec, Canada (On-Site)
3 Months ago
eBay - Manager, Software Development

eBay

Toronto, Ontario, Canada (Hybrid)
4 Months ago
Turbulent - Développeur.euse Fullstack / Fullstack Developer

Turbulent

Montreal, Quebec, Canada (On-Site)
6 Months ago
Keywords Studios (Player Support) - German Video Game Proofreader - Montreal

Keywords Studios (Player Support)

Montreal, Quebec, Canada (Hybrid)
9 Months ago
Ziff Davis - Manager, Customer Support

Ziff Davis

Canada (Remote)
3 Months ago
QUANTIC DREAM - 3D Animator Gameplay

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Game Story Writing/Narrative Design Jobs

Sony Pictures Animation - Episodic Director - CG Series

Sony Pictures Animation

Culver City, California, United States (On-Site)
3 Months ago
Netflix - Manager, Content - Korea

Netflix

(On-Site)
3 Months ago
G5 Games - Narrative Director

G5 Games

Limassol, Limassol, Cyprus (Remote)
3 Months ago
Atomic Cartoons - CG Senior Designer

Atomic Cartoons

Vancouver, British Columbia, Canada (Hybrid)
7 Months ago
G5 Games - Narrative Director

G5 Games

(Remote)
3 Months ago
Undead Labs - Writer

Undead Labs

Seattle, Washington, United States (Hybrid)
3 Months ago
Optium Publication - Children Book Cartoonist

Optium Publication

Kanpur, Uttar Pradesh, India (Remote)
5 Months ago
Riot Games - Principal Narrative Writer - League of Legends, Creative eXpressions

Riot Games

Los Angeles, California, United States (On-Site)
3 Months ago
2K - Principal Cinematic Designer

2K

Novato, California, United States (Remote)
5 Months ago
Techland - Marketing Cinematic Animator

Techland

Poland (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

View All Jobs

Get notified when new jobs are added by Cloud Chamber

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug