PRINCIPAL CINEMATICS PRODUCER

7 Months ago • 7 Years + • Game Production

Job Summary

Job Description

Principal Cinematics Producer with 7+ years of game or film experience, expertise in full cinematic pipeline, strong communication and leadership skills.
Must have:
  • Cinematic Pipeline
  • Game Industry
  • Production Experience
  • Communication Skills
Good to have:
  • Talent Casting
  • Voice Recording
  • Dialogue Teams
  • Toolsets and Engines
Perks:
  • Relocation Support
  • Immigration Support

Job Details

Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for ways to innovate.

Who we are:

At Guerrilla, our Producers stand as the cornerstone of our development process, constantly pushing boundaries and seeking new approaches. As a Principal Cinematics Producer, you'll help shape our cinematic experiences, by spearheading efficiency enhancements and driving fresh production methodologies.

What you will do:

Reporting directly to the Project Lead Producer, you'll hold a pivotal position within our dynamic cross-functional team, coordinating narrative content. Collaborating closely with Project Direction and diverse production units, your responsibilities encompass process refinement, database management, status reporting, schedule input, budget oversight, and fostering seamless communication.

As a Principal Cinematics Producer, we will look to you to:

  • Direct daily operations of the team, monitoring progress and generating comprehensive reports.
  • Partner with cinematic direction and department leads to craft critical initiatives.
  • Drive the evolution of existing processes and explore innovative methodologies.
  • Organize reviews, document feedback, and streamline JIRA workflows.
  • Liaise with the Production team to ensure content coherence and optimal resource allocation.
  • Mentor and manage members of the cinematic production team to foster growth and efficiency.
  • Identify impediments and anticipate risks to proactively mitigate challenges.
  • Facilitate inter-departmental collaboration, bridging gaps between art, VFX, lighting, audio, writing, and world design.

Who you Are

  • You bring a minimum of 7 years of experience in the game or film industry, including at least one full cycle shipped title.
  • Your expertise spans the entire cinematic pipeline, encompassing facial scanning, rigging, animation, shot selection, and scene layout.
  • You demonstrate a high level of technical proficiency and enthusiasm for leveraging proprietary toolsets and engines.
  • You thrive in an ever-changing, dynamic work environment, embracing adaptability and embracing revisions to enhance game quality.
  • With strong oral and written English communication skills, you excel at tracking work, mitigating risk, and ensuring effective communication throughout your team.
  • Your ability to communicate seamlessly with artistic and technical teams sets you apart.
  • You seamlessly move between hands-on problem-solving and strategic planning, maintaining focus on overarching goals.

Plusses:

  • Experience with talent casting, voice recording schedules, and dialogue teams is a bonus.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

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