Principal Game Designer

2 Months ago • 8 Years + • Game Design

Job Summary

Job Description

As a Principal Game Designer, you will design and optimize the player experience for a new R&D product. Your responsibilities include designing mechanics and systems for combat-centric experiences, collaborating with designers, artists, and engineers to create features, playtesting the game, and seeking new design spaces. The role requires leading small cross-disciplinary teams, creating multiple design solutions, and articulating trade-offs. You will report to the Design Manager on the team. The job involves crafting in- and out-of-game experiences, collaborating with teams, and working with tools to create innovative, player-focused designs that delight millions.
Must have:
  • 8+ years of professional Game Design experience.
  • 4+ years of experience in Combat Mechanics or Combat Feel.
  • Proficiency in scripting in at least one engine.
  • Experience in a shipped AAA+ online game.
  • Ability to create complex mechanics and systems.
Good to have:
  • Experience in combat and AI design.
  • Familiarity with the LoL IP.
Perks:
  • Open paid time off.
  • Flexible work schedules.
  • Medical, dental, and life insurance.
  • Parental leave.
  • 401k with company match.

Job Details

As a Game Designer, you will design and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create innovative, player-focused designs that'll delight millions around the world. Working on an early stage product, you will help decipher one of Riot's next big bets.

As a Principal Game Designer specializing in core gameplay on the R&D team, you excel in designing Mechanics and Systems for combat-centric experiences. You partner with other designers, artists, and engineers to create and iterate on a variety of combat and combatant features, ranging from player control, animation, and abilities, to enemy AI, progression trees, and hit reaction systems. All of these features contribute to a combat experience which is deep, compelling, and always feels great to play. You will report to the Design Manager on the team.

Responsibilities:

  • Design and improve mechanics and systems that satisfy players and further solidify the game concept.
  • Lead small cross disciplinary teams (2-5 people) to build systems and mechanics that achieve product goals.
  • Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options.
  • Playtest the game and help push for continued improvements for existing designs and fresh prototypes.
  • Seek opportunities for new design spaces in collaboration with Product Managers and Design Leadership.

Required Qualifications:

  • 8+ years of experience in professional Game Design
  • 4+ years of experience in either Combat Mechanics or Combat Feel
  • You have demonstrated proficiency in scripting in at least one engine in a shipped title
  • Shipped or worked on at least one AAA+ online game
  • Can create complex mechanics and systems with attention to the player impacts and downstream effects

Desired Qualifications:

  • Experience in combat and AI design
  • Is familiar with the LoL IP

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Similar Jobs

Rockstar Games - Marketing Manager, Live Services

Rockstar Games

New York, United States (On-Site)
1 Month ago
Sonar Source - Product Operations Lead

Sonar Source

Geneva, Geneva, Switzerland (On-Site)
5 Months ago
bounteous - Senior Developer (Dotnet with Azure)

bounteous

India (Hybrid)
1 Month ago
Match Group - Senior Product Manager

Match Group

Seoul, South Korea (Hybrid)
1 Month ago
gym class vr  - Gameplay Engineer - Game Modes

gym class vr

(Remote)
2 Months ago
Ezgames - Game Designer

Ezgames

Ho Chi Minh City, Vietnam (On-Site)
1 Month ago
Daybreak Game Company LLC - Game Designer I - EverQuest

Daybreak Game Company LLC

California, United States (Remote)
4 Months ago
Cygames - 3DCG/Game/Effect Artist

Cygames

Shibuya, Tokyo, Japan (On-Site)
2 Months ago
winking Entertainment - Student Intern - Game Planning Assistant

winking Entertainment

Taipei City, Taiwan (On-Site)
1 Month ago
Sony Interactive Entertainment - System Development Engineer (PlayStation Platform Game Content Authentication and Delivery System)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

G5 games - C++ Gameplay Programmer

G5 games

(Remote)
8 Months ago
bytedance - Administration Policy and Planning

bytedance

Dubai, Dubai, United Arab Emirates (On-Site)
2 Months ago
bytedance - Senior Machine Learning Ops Engineer, ML System

bytedance

Seattle, Washington, United States (On-Site)
8 Months ago
Toast - Territory Account Executive

Toast

Cerritos, California, United States (On-Site)
2 Weeks ago
Playtika - Product Manager

Playtika

Netherlands (Hybrid)
2 Months ago
Social Discovery Ventures - Senior Product Analyst

Social Discovery Ventures

Bangkok, Thailand (Remote)
2 Months ago
Wind River - Senior Member of Technical Staff

Wind River

Washington, District Of Columbia, United States (On-Site)
1 Month ago
Argus - Technical Artist (South East Asia)

Argus

Australia (Remote)
3 Months ago
ElevenLabs - Growth Associate

ElevenLabs

United Kingdom (Remote)
3 Months ago
PwC - Hybris Commerce-Associate-RDC-Kolkata

PwC

Kolkata, West Bengal, India (On-Site)
9 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Bitwise Alchemy - General

Bitwise Alchemy

Texas, United States (Remote)
8 Months ago
Kavalirio - SME Application Developer

Kavalirio

Herndon, Virginia, United States (On-Site)
1 Month ago
Glocomms - Enterprise Account Executive

Glocomms

Phoenix, Arizona, United States (On-Site)
2 Days ago
Bosch Group - Financial Analyst

Bosch Group

Fort Lauderdale, Florida, United States (On-Site)
1 Week ago
Qualcomm - Senior Software and Information Development Engineer

Qualcomm

San Diego, California, United States (On-Site)
2 Weeks ago
Blue wire software - Delivery Driver

Blue wire software

Fort Wayne, Indiana, United States (On-Site)
1 Week ago
Apple - Product Design Engineer - iPhone

Apple

Cupertino, California, United States (On-Site)
1 Month ago
Discord - Product Manager, Core Product

Discord

San Francisco, California, United States (On-Site)
1 Month ago
WebTech Corporation - Signal Engineer IV

WebTech Corporation

Jacksonville, Florida, United States (On-Site)
1 Month ago
Inkittt - Senior Graphic Designer

Inkittt

San Francisco, California, United States (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

Game Design Jobs

Otherside Entertainment - Lead Game Designer - Thick As Thieves

Otherside Entertainment

United States (Remote)
2 Months ago
Tencent - Game Operations (Content Operations) - Middle East Region

Tencent

Shenzhen, Guangdong Province, China (On-Site)
3 Weeks ago
Amanotes - Senior Game Artist (Game Magic Tiles 3 - Hybrid Casual)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
5 Months ago
Chef.js - Game Designer

Chef.js

Ankara, Ankara, Türkiye (On-Site)
1 Month ago
Gunzilla - Senior Game Designer (Weapons)

Gunzilla

London, England, United Kingdom (On-Site)
2 Months ago
Fragg games - Game UI/UX Designer

Fragg games

Lahore, Punjab, Pakistan (On-Site)
2 Months ago
Blazing Griffin - Lead Artist (Games)

Blazing Griffin

Glasgow, Scotland, United Kingdom (On-Site)
3 Months ago
Amanotes - Game UI/UX Designer

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
3 Months ago
Cygames - 3DCG/Game/Effect Artist

Cygames

Shibuya, Tokyo, Japan (On-Site)
2 Months ago
Ubisoft - Game Designer [Casual Party Game]

Ubisoft

Shanghai, Shanghai, China (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Riot Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug