Principal Game Designer - Wild Rift Shanghai

1 Month ago • 8 Years + • Game Design

About the job

Job Description

As a Principal Game Designer, you'll be responsible for leading the design and evolution of gameplay, progression systems, and out-of-game experiences for Wild Rift, Riot Games' mobile MOBA. You'll collaborate with diverse teams, leveraging your deep understanding of competitive players' motivations, system design, and mobile game development to delight millions of players worldwide. This role requires a strong understanding of MOBA gameplay, experience in designing live games, and the ability to translate high-level product goals into actionable design frameworks. You will also be responsible for establishing design best practices, mentoring other designers, and contributing to a collaborative design culture.
Must have:
  • 8+ years of professional Game Design experience
  • At least 3 years as Lead Game Design for live games
  • Experience designing and shipping a competitive or MOBA game
  • Expertise in gameplay and/or system design
  • Strong communication and collaboration skills
  • Experience working across disciplines
  • Deep knowledge and passion for League of Legends and Wild Rift
  • Experience with level design, character design, and live-game balance
Good to have:
  • Experience with Incubation and R&D processes
  • Prototyping, pitching, and market validation experience
  • Proven ability to design for mobile platforms
  • Deep understanding of mobile MOBA players' needs
  • Business fluent in Mandarin Chinese and English
Perks:
  • Teamwork environment
  • Community Code
  • Diversity and Inclusion (D&I)
  • Fair and collaborative culture

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Principal Game Designer, you will own the end to end Design experience for players. You will lead the design and evolution of gameplay, progression, and out-of-game experiences that engages a global player base. You will collaborate with multidisciplinary teams, leveraging your deep understanding of Competitive Player motivations, system design, and mobile game development to delight millions of players around the world. Your leadership will guide the design vision from conception to live operations, ensuring that each system aligns with player experience goals and Riot’s design philosophy. In this role, you will be at the forefront of shaping the next evolution of the MOBA genre for mobile players. You will report to the Executive Producer on the team.

As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming.

To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.

Responsibilities:

  • Lead the design of core game loop systems for Wild Rift, including onboarding, progression systems, and meta-game features.

  • Define what good looks like for core MOBA gameplay elements such as core combat, champions, gameplay, and balance.

  • Collaborate with Creative and Publishing disciplines to ensure the end to end design vision is consistent and fully realized from a player’s perspective

  • Establish a collaboration framework with Design leads of other League Studios titles such that learnings and breakthroughs are shared across the Studio

  • Translate high-level product goals into actionable design frameworks and deliverables by creating clear design documentation that can be evaluated and implemented by non-designers

  • Establish design best practices for player feedback, player journey, and feature implementation.

  • Participate in playtests and user research to gather insights for design improvements.

  • Mentor and guide other designers, providing constructive feedback and fostering a collaborative design culture.

Required Qualifications:

  • 8 + years of experience in professional Game Design, at least 3 years as Lead Game Design for live games

  • Experience designing and shipping a competitive or MOBA game

  • Expertise in gameplay, and/or system design

  • Ability to balance product goals with design decisions

  • Strong communication and collaboration skills, with experience working across disciplines.

  • Deep knowledge and passion for League of Legends and the Wild Rift player base.

Desired Qualifications:

  • Experience with level design, character design, and live-game balance

  • Experience with Incubation and R&D processes, including prototyping, pitching, and market validation

  • Proven ability to design for mobile platforms and a deep understanding of mobile MOBA players' needs.

  • Business fluent in Mandarin Chinese and English

Our Perks

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Riot Games is a video game developer, publisher, and esports tournament organizer best known for League of Legends.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Riot Games

Similar Jobs

Warner Bros Discovery - Staff Product Designer - New Products

Warner Bros Discovery, United States (On-Site)

Avalanche Studios Group - Game Designer (Combat)

Avalanche Studios Group, Sweden (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Spain (Remote)

Trek - Product Design Engineer

Trek, Netherlands (Hybrid)

Impact Theory - Senior Game Programmer

Impact Theory, United States (On-Site)

Meta4 Interactive - Senior Technical Game Designer

Meta4 Interactive, Canada (Remote)

Scopely - Lead Game Designer

Scopely, India (Hybrid)

Supercell - Senior Game Tester, Clash of Clans

Supercell, Finland (On-Site)

Red Point Labs - Sr Game Designer (Remote OK)

Red Point Labs, Argentina (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Get notifed when new similar jobs are uploaded

Jobs in Shanghai, Shanghai, China

Intel Corporation - Dry Etch Senior Equipment Engineer

Intel Corporation, China (On-Site)

Riot Games - Senior Game Designer - FFGS

Riot Games, China (On-Site)

Mattel  Inc  - Accounting Administrator

Mattel Inc , China (On-Site)

Intel Corporation - Test Wafer Engineer

Intel Corporation, China (On-Site)

Ubisoft - Senior Character Artist (For Honor)

Ubisoft, China (On-Site)

Virtuos - Management Trainee

Virtuos, China (On-Site)

Virtuos - Software Engineer Intern

Virtuos, China (On-Site)

Intel Corporation - Industry and Market Analyst

Intel Corporation, China (On-Site)

Get notifed when new similar jobs are uploaded

Game Design Jobs

Animoca Brands - Game Developer

Animoca Brands, Malaysia (Remote)

Meta4 Interactive - Creative Director

Meta4 Interactive, Canada (On-Site)

Meta - Technical Game Designer

Meta, United States (On-Site)

Glowmade - Gameplay Programmer (12 Month Maternity Cover)

Glowmade, United Kingdom (Hybrid)

Wargaming - Senior Game Designer (World of Tanks)

Wargaming, Cyprus (On-Site)

Moon Active - Game Designer - Playable Ads

Moon Active, Israel (On-Site)

Juego Studios - Senior Game Designer

Juego Studios, India (On-Site)

Raw  Group  - Game Mathematician

Raw Group , Malta (On-Site)

Aristocrat Gaming - Game Designer

Aristocrat Gaming, Australia (Hybrid)

Get notifed when new similar jobs are uploaded