Principal Hard Surface Artist

50 Minutes ago • All levels • 3D Art

About the job

Summary

Remedy Entertainment seeks a Principal Hard Surface Artist to lead hard surface production on upcoming projects. Responsibilities include defining scope, staffing, and workflows; creating benchmark assets; ensuring high-quality assets aligned with project style; providing feedback to team members; collaborating across departments; and accurately estimating timelines. The ideal candidate possesses proven team leadership experience in game development, a strong portfolio showcasing realistic hard surface assets, proficiency in 3D software (Maya, 3DS Max, Blender), and excellent communication skills. They will be responsible for hiring and interviewing, and will work closely with project leadership.
Must have:
  • Team leadership in game production
  • Strong portfolio of realistic hard surface assets
  • Proficiency in 3D software (Maya, 3DS Max, Blender)
  • Understanding of shape, composition, and game engines
  • Project planning and task management
  • Excellent communication and collaboration skills
Perks:
  • Comprehensive benefits package
  • Annual bonus system
  • Up to 5 weeks paid vacation (Finland/Sweden)
  • Hybrid work model
  • Relocation assistance
  • Opportunities for skill development
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  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.

As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production.


We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs
  • Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production
  • Define Hard Surface workflows and pipelines early in the process
  • Create benchmark assets for team members or external partners
  • Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively
  • Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets
  • Actively communicate with different departments and provide accurate time estimations for your teams work

WHAT YOU BRING TO THE ROLE

  • You have experience leading a team of artists during a game production
  • A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games
  • You are familiar working either within Maya, 3DS Max, blender or other 3D software packages
  • You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines
  • You have experience planning a project and managing multiple people and tasks
  • You have experience in hiring and interviewing candidates for a project
  • You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
  • Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged
  • We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

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