Principal Level Designer | Concepteur·trice de niveaux principal·e

2 Weeks ago • 5 Years +

About the job

SummaryBy Outscal

Must have:
  • Unreal Engine
  • Level Design
  • Space, Flow
  • Pacing
Good to have:
  • Visual Scripting
  • Sequencing Tools
  • French/English
  • Mentoring
Perks:
  • Cutting Edge
  • Dynamic Team
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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to revolutionize the gaming industry with your expertise in Level Design? Join our dynamic team and become a key player in shaping gaming experiences. We're seeking a Senior or Prinpcal Level Designer to shape AAA IPs within our Co-Dev vertical. If you're driven by a passion for Level Design and thrive on making a significant impact, this opportunity might be for you.    
 
In this role, you will use your creative and technical skills, in collaboration with members of other disciplines, to shape the space and moment-to-moment experience on this cutting-edge product attached to exciting brands, in development with a renowned external partners. This position is within our Montreal based studio and needs an on-site presence twice a week. 

In this role you will:

    • Create grey block level layouts guiding players through their objectives by crafting environments build with clear gameplay and pacing intentions in accordance to the direction guidelines;
    • Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met;
    • Collaboratively work with Level Artists to define and request assets and tools allowing to create credible and rich environments conveying their own stories;
    • See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery;
    • Establish conventions for level sizes, boundaries, distances, paths, chokepoints, etc.;  
    • Implement scripted story sequences or events in levels when conditions are met;
    • Create compelling camera work highlighting key moments within the experience;
    • Provide time estimates as necessary;
    • Contribute to and create design support documentation, as necessary.

What we’re looking for:

    • 5+ years of game industry experience as a level designer;  
    • Strong understanding of space, flow and pacing;  
    • Ability to write detailed design documents describing the above;  
    • Proficient with Unreal Engine and related tools;  
    • Experience with visual scripting and sequencing tools a plus;  
    • Ability and willingness to adapt to constant changes;  
    • The possibility to come to the office at least twice a week to meet people on site et mentor more junior members of the team. 
    • Good communication skills, both written and verbal in French and/or in English. 
Êtes-vous prêt à révolutionner l'industrie du jeu vidéo grâce à votre expertise en matière de conception de niveaux ? Rejoignez notre équipe dynamique et devenez un acteur clé dans la création d'expériences de jeu. Nous sommes à la recherche d'un concepteur de niveau senior ou principal pour façonner les IP AAA au sein de notre verticale Co-Dev. Si vous êtes passionné par le Level Design et que vous souhaitez avoir un impact significatif, cette opportunité est peut-être pour vous.      
  
Dans ce rôle, vous utiliserez vos compétences créatives et techniques, en collaboration avec des membres d'autres disciplines, pour façonner l'espace et l'expérience momentanée sur ces jeux de pointe attaché à des marques passionnantes, en développement avec des partenaires externes de renom. Ce poste est à pourvoir dans notre studio de Montréal et nécessite une présence sur place deux fois par semaine.  

Prêt à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactive est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 
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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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