Principal Network Programmer

1 Month ago • All levels • Network Engineering

About the job

Job Description

As a Principal Network Programmer at Cloud Imperium Games, you will work with a bespoke, multi-threaded engine to create online mechanics and systems for Star Citizen and Squadron 42. Responsibilities include developing core network libraries, analyzing and improving existing code, assisting other teams with networked features, debugging, integrating with backend services, and mentoring junior team members. You will be involved in creating realistic and systemic features for multi-player combat across various game modes, utilizing the latest PC hardware, technology, and APIs. The role requires extensive experience in network programming, C++, multi-threaded programming, profiling and optimization, and the ability to communicate technical solutions effectively.
Must have:
  • Extensive network programming experience
  • C++ proficiency in large codebases
  • Strong multi-threaded programming understanding
  • Profiling and optimization expertise
  • Excellent communication skills

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Network Programmer you will be working with our bespoke, cutting edge, multi-threaded engine to create online mechanics and systems, which immerse players within the vast, yet highly detailed spaces of some of the most ambitious games ever developed.

Working with the latest PC hardware, technology and APIs, we develop an extensive range of highly realistic and systemic features to create 360 degree, tactical multi-player action, ranging from multi-crew space flight combat to planetary first-person shooter, and an abundance of different combat options to explore within the rich lore of Star Citizen and sharpen up your competitive skills in easy-to-access game modes.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What do our Principal Network Programmers do?

As a Principle Network Programmer, you will also be expected to:

  • Working on our core network library
  • Analyse, refactor and improve upon existing network codebase
  • Helping programmers from other teams to implement networked game features
  • Assist team members with debugging and fixing network-related problems
  • Pro-actively identify and address problems
  • Integrating the client and server with our backend services
  • Mentoring junior members of the team
     

What do we expect from our Principal programmers?

  • Have extensive experience programming network features and systems, client/server functionalities.
  • Be very comfortable working with C++ in a large, shared codebase.
  • Have a strong understanding of multi-threaded programming.
  • Experience profiling and optimizing (network, CPU and memory)
  • Be able to explain and present technical solutions to both programmers and team members from other disciplines.

We are always keen to hear from passionate and inspiring Lead Programmers, so join the ‘verse and become our latest Star Citizen !

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

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