Principal Programmer, Horde

2 Months ago • 10 Years + • Backend Development • $262,259 PA - $392,830 PA

Job Summary

Job Description

Epic Games seeks an experienced Principal Programmer to lead the technical direction of Horde, their in-house build system. Responsibilities include driving technical discussions, steering Horde's architecture, implementing new features, fixing bugs, providing support to internal teams and Unreal licensees, and collaborating across multiple time zones. The ideal candidate possesses 10+ years of software development experience, expertise in CI/CD systems, C#/.NET, multithreading, backend architecture, databases (MongoDB, Redis), cloud solutions (AWS/Azure), and strong communication skills. Experience with Unreal Engine is a plus.
Must have:
  • 10+ years software development experience
  • CI/CD system expertise (large-scale)
  • Expert C#/.NET & multithreading
  • Strong backend & server architecture knowledge
  • MongoDB/Redis database experience
  • AWS/Azure cloud experience
  • Excellent communication skills
Good to have:
  • Unreal Engine experience

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We are looking for an experienced principal programmer to join our build framework team. You will be responsible for driving the technical direction of Horde, our in-house build system which provides a broad range of services including CI/CD, remote execution, build health, storage and analytics. This framework is critical to the delivery of our internal game projects as well as numerous organisations outside of Epic, with its official release to Unreal licensees happening just last year.

In this role, you will

  • Work closely with mixed discipline teams across Epic, driving technical discussions to find scalable and achievable solutions based on the requirements of Horde’s stakeholders
  • Steer the architecture of Horde, collaborating with the team to ensure new features fit the overall design, keeping the code base maintainable and extendable
  • Bring a hands on approach, taking ownership of various parts of the Horde code base, implementing new features, fixing bugs and providing support to both our internal teams and Unreal licensees
  • Operate effectively with teams spanning multiple timezones
  • Provide guidance to Unreal licensees both in the form of technical documentation and working alongside developer relations to grow adoption of Horde and ensure we are delivering the best possible build system for anyone working with Unreal

What we're looking for

  • 10+ years of professional software development experience
  • In depth knowledge and experience developing and working with CI/CD systems used for large scale development involving high volumes of data, preferably in a live service environment
  • Expert knowledge of C# and .NET
  • Performance minded with excellent knowledge of multithreading and code optimisations
  • Strong backend, server architecture knowledge, ideally experienced with ASP.NET
  • Experience dealing with databases such as MongoDB and Redis, a good understanding of how to use them efficiently
  • Experience working with cloud solutions such as AWS or Azure
  • Ability to drive technical discussions and group brainstorms both within the team and across departments
  • Highly collaborative with excellent technical and non-technical communication skills
  • Previous experience working with Unreal and a good understanding of its tech stack is a plus

This role is open to multiple locations across North America and Europe (including NYC & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range
$267,839$392,830 USD
Washington Base Pay Range
$262,259$384,646 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

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