Principal Software Engineer, Gameplay - Teamfight Tactics

6 Months ago • 6 Years + • Research & Development

Job Summary

Job Description

As a Principal Software Engineer on the Teamfight Tactics team at Riot Games, you'll build in-game features (new champions, traits, mechanics), enhance developer tools and workflows for creating engaging experiences, and ensure cross-platform game releases every two weeks. This involves collaborating with artists, designers, and other engineers to integrate gameplay with art, audio, and UI, while contributing to system architecture and ensuring code quality. Mentorship of junior engineers is also expected. The role requires significant experience in C++, client/server architectures, and game engine proficiency (Unity, Unreal Engine).
Must have:
  • 6+ years game dev experience
  • 4+ years professional C++ experience
  • Client/server architecture expertise
  • Game design patterns knowledge
  • Game engine proficiency
  • Content tool & pipeline experience
  • Experience shipping products on large codebases
Good to have:
  • Teamfight Tactics familiarity
  • Python, Lua, HTML/CSS, or Javascript experience
  • Digital content creation tool familiarity (Maya, Photoshop, etc.)
Perks:
  • Open paid time off
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave
  • 401k with company match

Job Details

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.

As a Principal Software Engineer (Gameplay / Gameplay Tools) in the Teamfight Tactics team, you will create new gameplay mechanics, develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players, and ensure that we can ship our game across all platforms every two weeks while maintaining quality. You will work as part of a multidisciplinary team consisting of artists, designers, engineers, producers, and QA. You will report to an Engineering manager on the Teamfight Tactics team.

Responsibilities:

  • Build in-game features, including new functionality for champions, traits, and set mechanics in TFT that cannot be executed on by design alone
  • Make it easier for developers to create awesome experiences by improving their tools and workflows
  • Build foundational capabilities for integrating gameplay with art, audio, and UI
  • Collaborate on technical/architectural discussions
  • Contribute to architecture requirements, technical design, and implementation for relevant systems
  • Ensure exceptional code quality by adhering to engineering excellence which includes: code maintainability, quality, monitoring, code reviews, and documentation
  • Provide mentorship to engineers, tech artists, and tech designers.

Required Qualifications:

  • 6+ years of game development experience
  • 4+ years of professional experience in C++
  • Significant experience with client/server architectures and server authoritative games
  • Strong knowledge of common game and software design patterns
  • Proficiency using game engines (ex. Unity, Unreal Engine )
  • Experience with profiling and addressing performance problems in a real time graphical application
  • Experience with building game content tools and pipelines
  • Experience with software development, including shipping one or more products on large code bases that span a range of platforms and tools.
  • Experience collaborating across departments to create solutions
  • Product sense, pragmatism, and player empathy in making tech decisions
  • BS in Computer Science, or proven understanding of Computer Science fundamentals

Desired Qualifications:

  • Familiarity with Teamfight Tactics
  • Experience with Python, Lua, HTML/CSS, or Javascript.
  • Familiarity with digital content creation tools such as Maya, PhotoShop, 3D Studio Max, Wwise etc.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the and . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of and our ongoing work to build the .

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Similar Jobs

xogar games - 3D Animator Internship

xogar games

Bengaluru, Karnataka, India (On-Site)
3 Months ago
tectic studios - Animation Programmer

tectic studios

Canada (Remote)
1 Month ago
winking Entertainment - 3D Art Action Setting Designer

winking Entertainment

Taipei City, Taiwan (On-Site)
2 Weeks ago
Kojima - Animator

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Month ago
Kefir games - Environment Artist (Unity)

Kefir games

Cyprus (On-Site)
1 Month ago
Google - Digital Design Engineer, RTL

Google

Bengaluru, Karnataka, India (On-Site)
1 Month ago
Riot Games - Manager, Software Engineering - Infrastructure / Cloud Foundations

Riot Games

Los Angeles, California, United States (On-Site)
4 Months ago
rivos - CPU Design Verification - Full-time

rivos

Bengaluru, Karnataka, India (Hybrid)
7 Months ago
NVIDIA - Senior Software Engineer, CAD Tool Development

NVIDIA

California, United States (Hybrid)
1 Month ago
Microsoft - Senior Machine Learning Engineer

Microsoft

Vancouver, British Columbia, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

FromSoftware - Environment Modeler

FromSoftware

Japan (On-Site)
6 Months ago
Techland - UE5 Level Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
6 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
WongDoody - Digital Creative - AI Workflow Specialist

WongDoody

Stuttgart, Baden-Württemberg, Germany (Hybrid)
1 Month ago
Elyzio - 3D Artist

Elyzio

(Remote)
1 Month ago
Virtuos - Senior Lighting Artist

Virtuos

Ireland (Hybrid)
2 Months ago
Smilegate - Next-Generation Game Animator

Smilegate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago
Magic Media - Senior 3D Environment Artist (Unreal)

Magic Media

Kyiv, Kyiv City, Ukraine (Remote)
2 Months ago
hitberry games - 3D Artist

hitberry games

(Remote)
2 Years ago
Reality Games - Motion Designer - Monopoly World

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Dublin, County Dublin, Ireland

Romerio games - Lighting Artist

Romerio games

Galway, County Galway, Ireland (Remote)
1 Week ago
playrix  - Lead Location Designer

playrix

Ireland (Remote)
7 Months ago
CrowdStrike - Sr. Analyst, Falcon Complete

CrowdStrike

Ireland (Remote)
2 Weeks ago
Ziff Davis - Accounting Manager

Ziff Davis

Dublin, County Dublin, Ireland (Remote)
2 Weeks ago
Valeo - R&D System Architect

Valeo

Tuam, County Galway, Ireland (On-Site)
1 Month ago
eBay - Software Engineer - Data Platforms

eBay

Dublin, County Dublin, Ireland (Hybrid)
5 Days ago
playrix  - Technical Writer

playrix

Ireland (Remote)
3 Months ago
CrowdStricke - UI Engineering Manager

CrowdStricke

Ireland (Remote)
2 Weeks ago
Interactive Brokers - Trade Desk Representative - Client Services (German speaker)

Interactive Brokers

Dublin, County Dublin, Ireland (Hybrid)
2 Weeks ago
PwC - Assurance Technology Risk & Quality Manager

PwC

Dublin, County Dublin, Ireland (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Research & Development Jobs

bytedance - Research Scientist Graduate (High-Performance Computing (Inference Optimization) - Vision AI Platform)

bytedance

San Jose, California, United States (On-Site)
2 Months ago
Tesla - Associate Process Technician (Formation)

Tesla

Grünheide (Mark), Brandenburg, Germany (On-Site)
3 Months ago
NVIDIA - Power Integrity Engineer

NVIDIA

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
4 Months ago
NVIDIA - Director of Mechanical Engineering

NVIDIA

Santa Clara, California, United States (On-Site)
1 Month ago
NVIDIA - Senior Photonic Layout Design Engineer

NVIDIA

Canada (On-Site)
3 Months ago
NVIDIA - Senior Software Engineer

NVIDIA

Taipei City, Taiwan (On-Site)
2 Months ago
Google - Senior Staff Software Engineer, AI/ML GenAI, Google Ads

Google

New York, New York, United States (On-Site)
1 Month ago
NVIDIA - Senior Chip Design Verification Engineer

NVIDIA

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
2 Months ago
Meta - Software Engineer (Leadership) - Machine Learning

Meta

Paris, Île-de-France, France (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, China (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Riot Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug