Principal Technical Artist

7 Months ago • 10 Years + • Technical Art • $170,100 PA - $255,100 PA

Job Summary

Job Description

Principal Technical Artist with 10+ years experience in computer-generated art, HLSL, GLSL, Python, and 3D DCCs.
Must have:
  • Computer-generated art
  • HLSL, GLSL
  • Python scripting
  • 3D DCCs
Good to have:
  • C++ programming
  • Procedural asset
  • Houdini, Substance
  • AAA game dev
Perks:
  • Medical, Dental
  • Vision, 401(k)

Job Details

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Principal Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Participate in art asset reviews to help identify technical concerns or risks
  • Partner with leads and directors to meet visual and technical standards
  • Mentor and guide Art, VFX and/or Lighting team members in areas of expertise; instill best practices

Requirements

  • Minimum ten years of professional experience in computer-generated art
  • Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), Lighting theory (PBR/PBL, LUTs), HDR pipeline, color theory, profiling, and/or optimizing for real-time rendering
  • Experience with HLSL, GLSL or similar shader languages
  • Expertise of 3D math fundamentals
  • Proficient scripting/programming experience with Python, PyQT/PySide
  • Strong understanding of algorithm design and their inherent complexity
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

Preferred Experience

  • Industry experience working on or shipping AAA titles
  • Programming experience with C++
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Expert ability in 3D modelling DCCs such as Maya or equivalent

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$170,100 — $255,100 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Similar Jobs

Ubisoft - Cinematic Director

Ubisoft

Singapore (On-Site)
3 Months ago
Sony Pictures Animation - CG Generalist

Sony Pictures Animation

Culver City, California, United States (On-Site)
1 Month ago
Haptic - Technical Art Director

Haptic

United Kingdom (Hybrid)
1 Month ago
Seedify - Senior VFX Artist

Seedify

Hanoi, Hanoi, Vietnam (Remote)
3 Months ago
Phoenix Labs - Senior 3D Character Artist - Dauntless

Phoenix Labs

Vancouver, British Columbia, Canada (On-Site)
5 Months ago
LAIKA Studios - CG Asset Artist

LAIKA Studios

Hillsboro, Oregon, United States (On-Site)
7 Months ago
DECK 13 Interactive GmbH - Technical Artist (m/w/d)

DECK 13 Interactive GmbH

Germany (On-Site)
7 Months ago
Motive Studio - Software Developer Intern (Tools Programming) - IRON MAN

Motive Studio

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Light Speed Studios - VFX Artist

Light Speed Studios

(On-Site)
1 Month ago
Virtuos - Technical Art Lead / Director

Virtuos

Japan (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Gunzilla - Senior Technical Animator

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Werplay - 3D Animator

Werplay

Islamabad, Islamabad Capital Territory, Pakistan (On-Site)
1 Month ago
Magnopus - Previs Lead

Magnopus

Los Angeles, California, United States (Hybrid)
5 Months ago
Epic Games - Lead Gameplay Animator

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Insomniac Games - Senior Character FX Artist

Insomniac Games

California, United States (On-Site)
1 Month ago
Riot Games - Principal VFX Artist - League of Legends

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Bigger Games - 3D Artist

Bigger Games

İstanbul, Türkiye (On-Site)
8 Months ago
Treyarch - PRINCIPAL CHARACTER CONCEPT ARTIST - TREYARCH (VANCOUVER)

Treyarch

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
The Walt Disney Company - Senior Creature Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
7 Months ago
Treyarch - Principal Character Concept Artist

Treyarch

Los Angeles, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in California, United States

Xsolla - Principal AI Engineer

Xsolla

Maryland, United States (On-Site)
6 Months ago
ByteDance - Software Engineer - Programming Language (San Jose, CA)(PhD)

ByteDance

San Jose, California, United States (On-Site)
2 Months ago
ION - North American Legal Analyst

ION

New York, New York, United States (Remote)
1 Month ago
Crunchyroll - Security Engineer

Crunchyroll

Dallas, Texas, United States (On-Site)
3 Months ago
Duolingo - Head of Licensing

Duolingo

Pittsburgh, Pennsylvania, United States (On-Site)
4 Months ago
The Walt Disney Company - Sr. Manager, Strategy and Project Management

The Walt Disney Company

Glendale, California, United States (On-Site)
3 Months ago
Fanatics - Data Analyst III

Fanatics

Denver, Colorado, United States (Hybrid)
4 Months ago
ByteDance - AI Research Scientist Graduate, Large Language Model (Applied Machine Learning) - 2024 Start (PhD)

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Paypal - Staff Backend Engineer, Ruby on Rails

Paypal

Austin, Texas, United States (Hybrid)
4 Months ago
Ziff Davis - Editorial Director, Spiceworks

Ziff Davis

Austin, Texas, United States (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Escape Velocity Entertainment - Principal Technical Designer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment

(Remote)
3 Months ago
Blizzard Entertainment - Technical Artist

Blizzard Entertainment

Barcelona, Catalonia, Spain (On-Site)
4 Months ago
DNEG - Pipeline Assistant Technical Director (Australia Shift)

DNEG

Mumbai, Maharashtra, India (On-Site)
4 Months ago
Supercell - VFX Artist, Project R.I.S.E

Supercell

Shanghai, Shanghai, China (On-Site)
4 Months ago
Rovio Entertainment Corporation - Senior Technical Artist

Rovio Entertainment Corporation

Toronto, Ontario, Canada (Hybrid)
1 Month ago
SOFTGAMES - Technical Artist (AI Focus) - Fully Remote

SOFTGAMES

Berlin, Berlin, Germany (Remote)
3 Months ago
Every matrix - Senior Artist

Every matrix

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
Tencent - Senior Technical Artist

Tencent

Beijing, Beijing, China (On-Site)
4 Months ago
Keywords Studios (Player Support) - Tools Engineer

Keywords Studios (Player Support)

Shanghai, Shanghai, China (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Santa Monica Studio

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug