Principal Technical Artist

5 Months ago • 10 Years + • Technical Art

About the job

Job Description

Principal Technical Artist with 10+ years experience in computer-generated art, HLSL, GLSL, Python, and 3D DCCs.
Must have:
  • Computer-generated art
  • HLSL, GLSL
  • Python scripting
  • 3D DCCs
Good to have:
  • C++ programming
  • Procedural asset
  • Houdini, Substance
  • AAA game dev
Perks:
  • Medical, Dental
  • Vision, 401(k)
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Principal Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Participate in art asset reviews to help identify technical concerns or risks
  • Partner with leads and directors to meet visual and technical standards
  • Mentor and guide Art, VFX and/or Lighting team members in areas of expertise; instill best practices

Requirements

  • Minimum ten years of professional experience in computer-generated art
  • Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), Lighting theory (PBR/PBL, LUTs), HDR pipeline, color theory, profiling, and/or optimizing for real-time rendering
  • Experience with HLSL, GLSL or similar shader languages
  • Expertise of 3D math fundamentals
  • Proficient scripting/programming experience with Python, PyQT/PySide
  • Strong understanding of algorithm design and their inherent complexity
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

Preferred Experience

  • Industry experience working on or shipping AAA titles
  • Programming experience with C++
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Expert ability in 3D modelling DCCs such as Maya or equivalent

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$170,100 — $255,100 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

View Full Job Description
$170.1K - $255.1K/yr (Outscal est.)
$212.6K/yr avg.
California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Santa Monica Studio

Similar Jobs

Qualcomm - 3D Generalist Game Artist - Staff

Qualcomm, India (On-Site)

Ubisoft - Senior Level Artist[3A Project]

Ubisoft, China (On-Site)

Xentrix Studios - Visual FX – Team Lead

Xentrix Studios, India (On-Site)

ILogos Game Studios - Lead Unreal Technical Artist

ILogos Game Studios, (Remote)

Streamline Media Group  Inc  - Senior Character Artist

Streamline Media Group Inc , Malaysia (On-Site)

Sucker Punch Productions - ART - Technical Artist

Sucker Punch Productions, United States (Remote)

Just Play GmbH - Technical Artist (all genders)

Just Play GmbH, (Hybrid)

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, Canada (On-Site)

Probably Monsters - Senior Technical Artist

Probably Monsters, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Walt Disney Company - Senior Layout Artist

The Walt Disney Company, Australia (On-Site)

Keywords Studios (Player Support) - Technical Artist 技术美术师

Keywords Studios (Player Support), China (On-Site)

Larian Studios - Senior VFX Artist

Larian Studios, Ireland (On-Site)

Bigger Games - 3D Artist

Bigger Games, Türkiye (On-Site)

Boombit - Senior 3D Artist

Boombit, (On-Site)

Blizzard Entertainment - Weapons and Vehicles Artist

Blizzard Entertainment, United Kingdom (Hybrid)

Warner Bros Games - Advanced Artist

Warner Bros Games, United States (Hybrid)

Cloud Imperium Games - Principal Character Technical Artist

Cloud Imperium Games, United Kingdom (On-Site)

Ubisoft - Artiste d'environnement sénior

Ubisoft, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in California, United States

ION - Data Entry Specialist

ION, United States (Remote)

Patel greene - Roadway Project Manager

Patel greene, United States (On-Site)

Intel Corporation - Director - Strategic Business Development

Intel Corporation, United States (Hybrid)

Duolingo - Senior Learning Designer, Music

Duolingo, United States (On-Site)

The Walt Disney Company - Senior Safety Professional- Project Hire

The Walt Disney Company, United States (On-Site)

The Walt Disney Company - Lead Software Engineer (Roku Engineer)

The Walt Disney Company, United States (On-Site)

Saviynt - Director, Product Management, Cloud Platform

Saviynt, United States (On-Site)

Workco - Design Lead

Workco, United States (On-Site)

Netflix - Product Manager, Content Operations Data

Netflix, United States (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Activision - 2025 US Summer Internship - Technical Art

Activision, United States (On-Site)

Endava Games - Senior Technical Animator

Endava Games, United States (Remote)

Saber Interactive - Talent Pool - Technical Artist

Saber Interactive, Spain (On-Site)

Blazing griffin - Technical Artist (Games)

Blazing griffin, United Kingdom (Hybrid)

Keywords Studios (Player Support) - Technical Artist 技术美术师

Keywords Studios (Player Support), China (On-Site)

PlayStation Global - Character Artist (Contract)

PlayStation Global, United States (On-Site)

PlayStation Global - Senior Technical Lighting Artist

PlayStation Global, Finland (On-Site)

Seedify - Senior VFX Artist

Seedify, Czechia (Remote)

Playrix - Technical Design Director

Playrix, Montenegro (Remote)

Get notifed when new similar jobs are uploaded