Principal Vehicle Artist

9 Months ago • All levels • 3D Art

Job Summary

Job Description

Principal Vehicle Artist needed for AAA game studio. Must have extensive experience in vehicle modelling and texturing, proficiency in 3D modelling software, and PBR techniques.
Must have:
  • Vehicle Modelling
  • 3D Modelling
  • PBR Techniques
  • Team Leadership
Good to have:
  • Game Industry
  • Substance Designer
  • Texture Authoring
  • Game Pipelines
Perks:
  • Private Pension
  • Private Healthcare

Job Details

Description

Lighthouse Games, a renowned AAA studio in the gaming industry, is seeking a talented and experienced Principal Vehicle Artist to join our team. As a Principal Vehicle Artist at Lighthouse Games, you will play a pivotal role in shaping the visual quality and artistic direction of our projects.

In this position, you will lead a team of Vehicle Artists in terms of feature development and collaborate closely with other departments to create industry-leading vehicle content. You will push the boundaries of vehicle modelling, employing advanced techniques to achieve exceptional visual fidelity and realism.

As a Principal Vehicle Artist, you will be responsible for mentoring and guiding junior artists, fostering a collaborative and innovative environment. You will contribute to the research and development of new processes and techniques, driving forward the artistic vision of our projects.

Key responsibilities include:

  • Iteration and delegation of new features
  • Collaborating with other departments to establish and execute the artistic direction
  • Pushing boundaries of vehicle modelling to achieve top-tier visual quality
  • Mentoring and providing guidance to junior artists
  • Researching and implementing new techniques and processes
  • Ensuring adherence to technical and artistic requirements

Requirements

  • Extensive experience in vehicle modelling and texturing
  • Strong portfolio demonstrating exceptional skills in vehicle art
  • Proficiency in 3D modelling software (Maya, 3ds Max, etc.)
  • Thorough understanding of Physically Based Rendering (PBR) techniques
  • Excellent communication and leadership abilities
  • Track record of successfully leading a team

Desirable skills and qualifications:

  • Experience in the gaming industry
  • Knowledge of game development pipelines and workflows
  • Expertise in substance designer and other texture authoring tools

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

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About The Company

Lighthouse is a game development company, and our ambition is to create a studio that embodies what it means to be at the bleeding edge of video game development – a studio that enables developers to create the best work of their career, in an environment that feels truly collaborative.


We are a home for ambitious developers who value collaboration and possess a determination to deliver quality. We want talent to flourish in our state-of-the-art studio and welcome experienced developers with a passion for mentoring. Our studio is a great environment for new talent to grow and develop their careers because they will be part of an outstanding studio with a long, bright future, where they can learn from the best. 


As a growing AAA development studio, we are actively searching for talent and by joining Lighthouse you will work with some of the leading lights in AAA game development, who will support you in creating the best work of your career in an environment which fosters openness and respect.

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