Principal VFX Artist

4 Months ago • All levels • Technical Art • $170,100 PA - $255,100 PA

Job Summary

Job Description

The Principal VFX Artist at Insomniac Games will leverage extensive experience in games, CG, or VFX to guide development teams across various disciplines. Responsibilities include mentoring junior artists, collaborating with Art Directors on artistic direction, understanding project VFX needs and creating efficient plans within budget, offering recommendations on team structure and company policy, and setting quality targets. The role requires creating pivotal VFX content, providing feedback on creative materials, a strong understanding of real-time hardware/software capabilities, identifying pipeline inefficiencies, and demonstrating expertise in artistic foundations. The artist will also help debug technical hurdles, adapt to diverse styles, and consistently deliver high-quality work on AAA projects.
Must have:
  • Expert in Houdini and Maya
  • Proficient in Unreal Engine and other game engines
  • Strong artistic foundation (composition, color theory)
  • Mentoring and leadership skills
  • Problem-solving and debugging abilities
  • Experience with AAA game development
Good to have:
  • Experience with other VFX software (Blender, Nuke)
  • Knowledge of procedural texture generation (Substance Designer)
  • Familiarity with game scripting (Unreal Blueprint)
Perks:
  • Medical, dental, vision insurance
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Sony product discounts
  • Bonus package
  • Profit sharing

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Insomniac is looking for our new Principal VFX Artist. In this role, the Principal VFX Artist will be responsible for blending significant industry experience, technical and artistic versatility to a variety of Real-Time VFX tasks. Paramount to the role, the Principal VFX Artist must possess the agility required to move quickly between technical and artistic challenges. In addition, the artist must leverage their experience to provide feedback, mentoring, and recommendations throughout the course of product development.

If this is the opportunity you have been looking for, please read on:

Essential Duties and Responsibilities include the following:

  • Leverages significant experience in the Games, CG or VFX industry to advise development teams across a variety of disciplines.
  • Serves as a mentor for the art team, assisting in training while sharing techniques and workflows.
  • Collaborates with the Art Directors to determine the artistic direction for new and existing properties.
  • Understands the VFX needs at the project level and works with the VFX Manager and Art Directors to create a plan that fits within all budgetary constraints.
  • Utilizes industry experience to provide clear recommendations on team structure, company policy, and artistic direction.
  • Sets “quality targets” for new or existing properties.
  • Creates pivotal content for new or existing properties.
  • Provides detailed and relevant feedback across a variety of creative materials.
  • Possesses a strong understanding of the capabilities and limitations of current real-time hardware and software and has experience to push the limits within those constraints.
  • Be aware of the future trends to evolve the studio’s VFX tech in innovative ways.
  • Identifies VFX pipeline bottlenecks and inefficiencies and works with stakeholders to improve them.
  • Demonstrates expertise across a variety of artistic foundations including visual and graphic design, composition, color theory, rhythm, balance, timing, etc.
  • Displays an ability to lead by example amidst artistic and technical challenges.
  • Helps debug, troubleshoot and solve major technical hurdles, especially those pertaining to graphics and performance.
  • Ability to quickly adapt to a diverse selection of styles and sensibilities.
  • Possesses a proven track record of dependability, consistency, and high-quality work on big budget AAA projects.
  • Other duties may be assigned.

Supervisory Responsibilities: This job has no supervisory responsibilities

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
  • 3d modeling and procedural modeling/UV’ing skills are a must.
  • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
  • Proficient with real-time particle-editors and VFX systems such as Unreal’s Niagara, PopcornFX, etc.
  • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.
  • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).
  • Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.
  • Proficient in Photoshop for painting and editing textures.
  • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).
  • Knowledge of Microsoft Office Suite.
  • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

We look forward to hearing from you. Please use the link below and apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)

$170,100 - $255,100 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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