About the job

SummaryBy Outscal

Producer for James Bond game, 2+ years AAA game production experience, leading missions, managing cross-dependencies, and ensuring gameplay, narrative, and visual excellence.

IO Interactive is currently looking for a Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

Our new Producer will be an integral part of a team of Mission Producers each fully owning their respective missions and reporting to the Lead Missions Producer.

We hope to find a passionate strong person with experience driving content production. You are used to working with cross-dependent departments, and you are disciplinary as missions involve many teams where we rely on you to make decisions to make enriching game experiences. 

What you will do:

  • Drive and oversee the production of one or multiple project missions in alignment with the vision.
  • Coordinate the production of one or multiple missions across the involved departments.
  • Identify, manage, and resolve cross-dependencies with all departments.
  • Manage the best balance between gameplay, narrative and visual excellence as well as scope and time.
  • Identify, monitor, and resolve issues and risks relating to your areas of ownership.
  • Define, plan, and execute mission milestones in alignment with the overall project timeline and release schedule. Manage goal-setting, scheduling, and budgeting in your assigned areas of responsibility.
  • Partner with the game management team to secure approvals during studio and publisher green-light meetings.
  • Provide ongoing constructive feedback to both managers and peers to help nurture the best possible collaboration across the team.

Who you are:

  • Minimum 2 years of experience as a Producer on AAA game projects.
  • A passionate leader with a high level of diligence and the ability to stay close to the team’s challenges and requirements.
  • A person with an opinion about fun and rich game experiences.
  • A person with a strong desire and drive to analyse, adapt, and optimize on ongoing basis.
  • A person with empathy and a strong sense of the “pulse” of the team.
  • Comprehensive understanding of the production process and adeptness at collaborating with diverse teams, ranging from technical to creative.
  • Demonstrated ability to shape cohesive in-game experiences rather than just individual assets, maintaining AAA standards throughout.
  • Proficiency in workflow development, facilitating seamless collaboration across teams.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.

About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

Skåne County, Sweden (Hybrid)

Catalonia, Spain (Hybrid)

İstanbul, Türkiye (Hybrid)

Catalonia, Spain (On-Site)

Skåne County, Sweden (On-Site)

England, United Kingdom (On-Site)

Skåne County, Sweden (On-Site)

Catalonia, Spain (On-Site)

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