Programmer (Automated Testing)

2 Months ago • 3 Years + • Game Programmer • Quality Assurance

Job Summary

Job Description

Haven Studios seeks a Programmer (Automated Testing) to build and maintain their automated testing framework. Responsibilities include creating a reliable and user-friendly automation process, establishing best practices, identifying automation opportunities, collaborating with development teams, participating in design documentation and code reviews, and staying current on industry advancements. The role requires 3+ years of experience with automation tools, game engines, online environments (microservices, infrastructure), and C++, along with strong debugging, optimization, and communication skills. The successful candidate will be a key contributor to ensuring high-quality game releases.
Must have:
  • 3+ years programming experience
  • C++ and other modern languages
  • Automation tools expertise
  • CI/CD pipeline familiarity
  • Debugging and optimization skills
  • Excellent communication
Good to have:
  • Game industry experience
  • C#, Go, Rust knowledge
  • Docker, Kubernetes, GCP/AWS
  • Unreal Engine experience
  • Console/SDK experience

Job Details

// ENGLISH VERSION WILL FOLLOW //

Haven Studios est un studio de développement de jeux vidéo basé à Montréal. En mai 2021, nous nous sommes embarqués dans un voyage pour créer Haven en tant que petite équipe avec de grandes ambitions. Notre objectif était de bâtir un studio composé de personnes exceptionnelles où, ensemble, nous pourrions créer le genre de jeux que nous avons toujours voulu créer - des jeux auxquels nous avons toujours souhaité jouer. Chez Haven, nous pensons que la bienveillance, l'adaptabilité et un optimisme sans faille permettent d'atteindre l'excellence créative. Nous sommes un studio hybride qui favorise la flexibilité, la concentration et la collaboration de nos équipes.

Haven a rejoint la famille PlayStation Studios en tant que première équipe de développement de jeux Sony au Canada en 2022.

Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses excellentes contributions. Notre premier jeu, Fairgames, est en cours de développement pour PlayStation et PC. Fairgames est un jeu d'action et de braquage multijoueur compétitif dont la vision est de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui divertira et engagera les joueur·euse·s pour les années à venir.

Poste - Programmeur·euse (Tests Automatisés)

Nous recherchons un·e Programmeur·euse pour rejoindre notre équipe de tests automatisés à Haven Entertainment Studios. En tant que membre de cette équipe, vous contribuerez à la création d'un pipeline de tests automatisés efficace, complet et robuste qui fournira à notre équipe de développement un retour d'information rapide et détaillé sur la stabilité de leurs fonctionnalités, permettant ainsi de réduire les délais d'identification et de résolution des bugs, ce qui nous permettra d'envoyer des produits de la plus haute qualité à nos joueur·euse·s. Les tests automatiques sont un des piliers de notre production.

Reporting

Le·a Programmeur·euse (Tests Automatisés) relèvera du Producteur Technique.

Responsabilités et tâches

  • Création et maintenance du cadre de test automatisé, de l'infrastructure et des outils connexes, en développant un processus d'automatisation qui soit fiable et facile à utiliser.

  • Établir et promouvoir les meilleures pratiques de test automatisé au sein du studio, en soutenant l'équipe de développement du jeu pour s'assurer que le code est écrit d'une manière testable.

  • Identifier les opportunités d'automatisation et collaborer avec les équipes au développement d'une couverture de test automatisée appropriée.

  • Participer à l'élaboration des documents de conception technique, à la clarification des exigences, à la définition des tâches et à l'examen du code par les pairs.

  • Se tenir au courant des derniers développements et des meilleures pratiques du secteur.

Qualifications recherchées

  • 3+  années d'expériences préférablement dans les domaines suivants:

    • Outils d'automatisation

    • Moteur de jeux

    • Environnement online (microservices, infrastructure)

  • Bonne connaissance de C++, et d'autres langages de programmation modernes

  • Familiarité avec les pipelines CI/CD

  • Capacité à déboguer et à optimiser à la fois à bas et à haut niveau.

  • Capacité à communiquer efficacement avec tous les membres de l'équipe de développement.

  • Compétences analytiques et de résolution de problèmes.

Qualifications souhaitées

  • Expérience dans l'industrie des jeux.

  • Connaissance des langages C#, Go et Rust.

  • Expérience parmi les technologies suivantes:

    • Docker, Kubernetes

    • Google Cloud Platform, AWS

    • Grafana

    • MySQL

  • Expérience du développement de moteurs de jeux, et connaissance d'Unreal Engine

  • Expérience de travail avec les consoles et les SDK

// ENGLISH VERSION //

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022.

We have made amazing progress in a short time thanks to our talented, passionate team and their excellent contributions. Our first game, Fairgames, is in development for PlayStation and PC. Fairgames is a competitive multiplayer action heist with a vision to build a systemic and evolving world focused on freedom, thrill and playfulness that will entertain and engage players for years to come. 

PositionProgrammer (Automated Testing)

We are looking for a versatile programmer to join our automated testing team at Haven Entertainment Studios. As a member of this team you will help in creating an effective, comprehensive and robust automated testing pipeline that will provide our development team with fast and detailed feedback on the stability of their features, allowing for reduced turnaround times on bug identification and resolution, enabling us to ship the highest quality product to our players. Automated testing is a key pillar for our production.

Reporting

The Programmer will report to the Technical Producer.

Responsibilities and Duties

  • Creation and maintenance of the automated testing framework, infrastructure and related tools, developing an automation process that is reliable and easy to use.

  • Establish and promote automated testing best practices within the studio, supporting the game development team to ensure code is written in a testable manner.

  • Identify opportunities for automation and collaborating with teams in development of appropriate automated test coverage.

  • Assist with technical design documents, requirements clarification, tasks definition and peer code-reviews.

  • Stay up to date with the latest developments and industry best practices.

Minimum Qualifications

  • 3+ years of  programming experience, preferably in one or more of the following areas

    • Automation Tools

    • Engine

    • Online environment (microservices, infrastructure)

  • Good knowledge of C++, and other modern programming languages

  • Familiar with CI/CD pipelines.

  • Ability to debug and optimize at both low and high level

  • Ability to communicate effectively with all members of the development team

  • Analytical and problem-solving skills

Preferred Qualifications

  • Games industry experience 

  • Knowledge of C#, Go and Rust languages

  • Experience with any of following technologies

    • Docker and Kubernetes

    • Google cloud platform, AWS

    • Grafana 

    • MySQL

  • Game engine development experience, and knowledge of Unreal Engine

  • Experience working with consoles and SDK’s

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About The Company

HAVEN, A NEW MONTREAL-BASED PLAYSTATION GAME DEVELOPMENT STUDIO WORKING ON AN ORIGINAL, NEW IP FOR PLAYSTATION.

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Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

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Montreal, Quebec, Canada (On-Site)

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