Programming Architect - Unannounced project - W/M/NB

9 Months ago • All levels • Technical Art

Job Summary

Job Description

Programming Architect role with C++ expertise for unannounced Ubisoft project. Strong debugging, optimization, and communication skills required.
Must have:
  • C++ Programming
  • Complex Debugging
  • Multithreaded Environment
  • Technical Decision Making
Good to have:
  • Cross-Technical Knowledge
  • Video Game Industry
  • Game Release Experience
  • English Proficiency
Perks:
  • Remote Working
  • Game Library Access

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As a Programming Architect, you will work closely with the game’s engine team. Below are the details of your main missions:

  • Be the main point of contact for the engine team to support programmers in various technical choices.
  • Be able to take charge of complex technical projects that, while related to the engine, will affect different production professions (Engine, Gameplay, Tools, etc.).
  • Support the technical team, share your expertise with them, and accompany them throughout the production process to ensure the best possible quality for the game.
  • Train other programmers on the project and more generally implement initiatives to have a positive impact on the entire studio.

 

Qualifications

  • You have a solid experience in programming with the C++ language,
  • While having cross-technical knowledge (UI, low-level, physics, audio, etc.), you are also comfortable with complex debugging and optimization in a multithreaded environment,
  • You feel confident in your ability to support tech teams and have a real positive impact on technical decisions,
  • Ideally, you have good knowledge of the video game industry and have already contributed to the release of different games,
  • You are autonomous, proactive, and comfortable with communication exercises,
  • You have a good level of English, both oral and written.

Additional Information

Joining us means having access from day one to : 

  • Flexibility in your working hours and the possibility to work remotely under the conditions of the Ubisoft policy. 
  • 20 days of remote working per year from a European Union country (reserved for European citizens);  

  • Our internal e-learning platform to finally train you on the tools you need so much;  

  • Our game library where you can borrow the latest Ubisoft games, those of the competition, consoles and board games;  

  • Our preferential rates on a wide range of shows, cinemas, concerts, sports halls, amusement parks, and many other good deals. 

And after 1 year?  

  • You have a career and development plan established with your manager as well as clear objectives that will allow you to progress and increase your salary each year;  

  • You have joined one of our clubs : choir, yoga, tennis, lightsaber... Or you have created your own!   

  • You take advantage of your 1.5 hour lunch break to take part in a class in our gym or borrow one of our bicycles to ride in the Bois de Vincennes ;  

  • You look forward to the next surf/yoga or ski weekend organized by the work council;  

  • You've gotten really good at foosball, rock climbing, Mario Kart or Just Dance ;   

  • You've raided the clearance sale sale to complete your collection of Ubi goodies and games (because we  never have enough); 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Unity - Marketplace Partnerships & Operations Lead

Unity

Montreal, Quebec, Canada (On-Site)
3 Months ago
Genies - Senior Software Engineer (3D Graphics)

Genies

Los Angeles, California, United States (On-Site)
5 Months ago
Unity - Senior Manager, Payroll Americas

Unity

San Francisco, California, United States (On-Site)
2 Months ago
HRingZa Solutions - Unity Game Developer

HRingZa Solutions

India (On-Site)
6 Months ago
Playrix - Middle C++ Software Engineer (Gameplay)

Playrix

Armenia (Remote)
4 Months ago
Skillsearch - Lead Technical Artist

Skillsearch

United States (Remote)
7 Months ago
Techland - Art Director (Dying Light Universe)

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
DNEG - Pipeline ATD

DNEG

Chennai, Tamil Nadu, India (On-Site)
3 Months ago
Scanline VFX - Pipeline Supervisor

Scanline VFX

Mumbai, Maharashtra, India (Hybrid)
1 Month ago
Goalreify - Technical Artist

Goalreify

Pune, Maharashtra, India (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rocket Werkz - MATHEMATICIAN PROGRAMMER

Rocket Werkz

Auckland, Auckland, New Zealand (On-Site)
7 Months ago
Bigger Games - 3D Animator

Bigger Games

İstanbul, Türkiye (On-Site)
8 Months ago
TT Games - Senior Engine Programmer

TT Games

Knutsford, England, United Kingdom (Hybrid)
2 Months ago
Meta - Product Manager, Machine Learning

Meta

New York, New York, United States (Remote)
3 Months ago
Unity - Senior Manager, Payroll Americas

Unity

Vancouver, British Columbia, Canada (On-Site)
2 Months ago
Tesla - Senior Software QA Engineer (m/w/d) - Gigafactory Berlin-Brandenburg

Tesla

Brandenburg, Germany (On-Site)
1 Month ago
Meta - Game Design Manager

Meta

New York, New York, United States (Remote)
3 Months ago
Yodo1 - Unity Game Developer

Yodo1

(Remote)
8 Months ago
YallaPlay - Mobile Game User Acquisition Coordinator

YallaPlay

(Remote)
5 Months ago
Playrix - Middle C++ Software Engineer (Gameplay)

Playrix

Georgia (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Paris, Île-de-France, France

Ubisoft - The Division Resurgence]– Lead System Designer (W/M/NB)

Ubisoft

Saint-Mandé, Île-de-France, France (On-Site)
1 Month ago
Assystems - Superviseur de travaux H/F

Assystems

Romans-sur-Isère, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
Toptracer - Install Technician

Toptracer

France (On-Site)
4 Months ago
Homa games - Senior MLOps Engineer

Homa games

Paris, Île-de-France, France (On-Site)
3 Months ago
Voodoo - Founding UX/UI Designer - CLVBS

Voodoo

Paris, Île-de-France, France (Remote)
1 Month ago
Virtuos - Art Director

Virtuos

France (Hybrid)
4 Months ago
New Tales - Release Manager F/M

New Tales

France (Hybrid)
4 Months ago
Assystems - Ingénieur Constructibilité Chantier H/F

Assystems

Cherbourg-en-Cotentin, Normandy, France (On-Site)
3 Months ago
Assystems - Ingénieur Sûreté H/F

Assystems

Romans-sur-Isère, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
The Walt Disney Company - Senior Manager Consumer Research

The Walt Disney Company

Montévrain, Île-de-France, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Gearbox Entertainment - Senior Technical Artist

Gearbox Entertainment

Frisco, Texas, United States (On-Site)
3 Months ago
Techland - Art Director (Dying Light Universe)

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Months ago
The Walt Disney Company - Pipeline Technical Director I

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
3 Months ago
Climax Studios - Lighting Artist (UK Based)

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
3 Months ago
PlatinumGames - Lead Technical Artist

PlatinumGames

(On-Site)
1 Month ago
Techland - Art Director (Dying Light Universe)

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games

Toronto, Ontario, Canada (On-Site)
2 Months ago
Ubisoft - CHARACTER ARTIST SENIOR (F/H/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Voodoo - Senior VFX Artist - LaunchOps

Voodoo

Paris, Île-de-France, France (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Toronto, Ontario, Canada (On-Site)

Montpellier, Occitanie, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug