About the job

Do you think you know how to test a game? Join us!

Your main responsibility as our new colleague will be to run various tests and report the discovered issues. Do not expect to be filling-out standardized testcases. You will be preparing most of the testcases for yourself. You will discuss issues and pipelines with developers. And when necessary, you will participate in a spectrum of various other test tasks based on the demands of the current situation. In time you will specialize on a specific part of QA work and will take more responsibility for it.

Responsibilities

  • Testing of playable content and features and evaluating results

  • Regression tests, bug hunts, feature, and continuous testing

  • Reporting issues, providing feedback and end-user opinion in every step of feature development

  • Cooperating with your colleagues and with developers from other departments in the bug life cycle or during research

  • Keeping overall awareness regarding project

Requirements

  • High school education

  • Relevant industry experience or experience with creation of in-game content (maps, mods)

  • Ability to quickly orient yourself in a dynamic environment with new challenges emerging every day

  • Great analytical thinking

  • Ability to work and communicate in a team

  • Ability to learn new things and procedures

  • English language at a level required for documentation and team communication Nice to have

  • Knowledge of Atlassian software (JIRA, Confluence) or other bug-tracking software

  • Basic knowledge of scripting or programming (C++, C#)

  • Experience with test automation

  • Knowledge of agile testing principles

  • Experience in an international company

We offer

  • Type of cooperation: contract

  • Fruits, coffee and snacks in the office

  • All our games for free and more

Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

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