Next great challenge is coming:
We are looking for highly qualified and experienced artists with the skills for environments and props creation according to AAA pipelines.
Superpowers
you have are
- High-poly sculpt in Zbrush;
- Modeling in Max / Maya;
- Good UV unwrap and optimal UV packing;
- Good understanding of the modular system for assets creation;
- Texturing in the Substance Painter;
- Materials creation in Substance Designer;
- Tiles and trims creation, working with multiple UV channels, Vertex paint;
- Import assets and materials setup in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
- Good understanding of modern pipelines and requirements for creating photoreal environments and hardsurface;
- Ability to follow and correctly interpret/improve the concept idea;
- Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
- Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
You’re a rockstar
if you have
- Skills assembling assets into a scene in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
- Good knowledge of pipelines for plants creation.
As a part of Room 8
studio, you will
- Create high-poly and low-poly models of the photoreal environment and hardsurface for games on given concepts/references according to guideline;
- Create optimal UV mapping and texture baking (normal, AO, etc.);
- Make photorealistic texturing;
- Work with game engines.
Join Us.
get even more!
- competitive financial reward (yes, we are fair enough),
- challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
- health insurance, paid vacation and sick leave,
- culture of diversity & inclusion to unite the most outstanding talents,
- community of people who understand your game passion.