Realtime Environment Artist

2 Months ago • Upto 2 Years • Technical Art

Job Summary

Job Description

Framestore seeks a Realtime Environment Artist for a 6-month fixed-term contract (possible extension). The role involves creating high-quality, performant real-time environments in Unreal Engine for feature films and episodic productions. Responsibilities include 3D asset creation (modeling, texturing, shading), look development, lighting, optimizing Unreal Engine scenes for performance, collaborating with VFX and virtual production teams, and maintaining workflow documentation. The ideal candidate possesses strong technical and artistic skills, extensive Unreal Engine experience, and excellent communication abilities. The position is office-based in London, with potential travel.
Must have:
  • Unreal Engine expertise
  • 3D asset creation skills (modeling, texturing, shading)
  • Look development & lighting proficiency
  • Performance optimization abilities
  • Collaboration & communication skills

Job Details

Job description

Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Realtime Environment Artists within our pre-production department blend artistic vision with technical expertise, collaborating closely with developers, visualisation artists, and VFX teams to build high-quality, performant real-time environments for feature films and episodic productions.

As a Realtime Environment Artist, you’ll work with Visualization and VFX Supervisors to create stunning and efficient real-time environments in Unreal Engine. Your focus will be on level art, set dressing, texturing, and optimisation, ensuring assets meet both aesthetic and technical requirements. You'll collaborate with Asset Builders to integrate Characters and Props seamlessly into the environment, contributing to the overall look and feel while adhering to best practices in environment construction and performance.

You'll be involved in optimising environment workflows and ensuring the best possible visual fidelity and real-time performance in Unreal Engine. This office-based role may require travel to studios and potentially international locations. This is a 6-month Fixed Term Contract position with the possibility of extension. Please note that we are unable to support international relocation or VISA applications for this role at this time.

What you’ll do:

  • Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders

  • Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focusing on PBR workflows, realistic lighting and performance optimisation

  • Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design

  • Create high-quality light rigs for realistic and cinematic content

  • Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)

  • Create and maintain clear and comprehensive documentation of workflows, processes and tools

Job requirements

What we’re looking for:

  • Demonstrable technical knowledge and strong creative and artistic skills

  • Hands-on experience with look development, lighting, and rendering

  • Complete understanding of Unreal Engine

  • Strong communication and organisational skills

  • Ability to work in a fast-paced, deadline-driven environment

  • Positive attitude towards learning and collaboration

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the application form by following the link above or email your resume and portfolio to recruiters@framestore.com with the subject line: Realtime Environment Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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