Release Software Engineer

1 Month ago • 2-5 Years • Full Stack Development

Job Summary

Job Description

As a Release Software Engineer at DICE, you'll be a crucial member of the Keep Green team, responsible for improving the software development and testing processes. This involves monitoring game builds, autotests, stability, and performance; collaborating with game teams to resolve issues; enhancing internal tools and workflows; and providing feedback on the Battlefield title. You'll need to analyze data, identify and fix defects, and work with various technologies (C++, C#, Groovy, Python) and version control systems (Git, Perforce). The role demands problem-solving skills, collaboration, and a passion for games and technology. The position requires experience with coding and a deep understanding of the game development toolchain.
Must have:
  • Experience with C++, C#, JavaScript
  • Version control (Git, Perforce)
  • Problem-solving and collaboration skills
  • Game development toolchain understanding
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

As a Release Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of the Keep Green team delivering the technology toolchain for DICE game teams. Release Engineers respond to issues from game teams by gathering and analyzing data from different sources to help identify and fix defects, and implement tools to improve the efficiency of software development and testing to improve the product quality.

The Keep Green team is a team part of the EA DICE TechOps organization. Ensuring build quality requires broad knowledge, ability dig deep into unfamiliar code written in C++, C#, Groovy or Python and use autotest results and source control history. You will need to understand the full toolchain to produce a game, and of working with other engineering teams to develop parts of the toolchain. You will report to the Keep Green Tech Lead.

Responsibilities

  • Monitor game builds, autotests, stability and performance as a member of the Keep Green team

  • Work closely with the game team to quickly resolve issues

  • Improve internal tools and workflows

  • Playtest and feedback on the next Battlefield title

  • Ask for and constructively take on feedback to develop your skills

  • Work with the team and ask questions!

Requirements

  • Some experience with coding in C++, C# and/or JavaScript

  • Experience with version control systems like Git or Perforce

  • Interest in games and developing games from a technical perspective

  • Fluent in English since we work with a multinational team

  • Enjoy solving problems in collaboration, and with guidance from, other engineers

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

DICE (Digital Illusions CE) is a games studio based in Stockholm, Sweden. It is a subsidiary of EA.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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