Responsable Ingénieur logiciel (Maya)/ Lead Software Engineer (Maya)

1 Month ago • 12-8 Years

About the job

Job Description

As Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya. Our ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement. Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule. The Lead Software Engineer sets the tone for quality and follow through and elevates team members through code reviews and daily engagement and course correction.
Must have:
  • 12+ years of experience in Python software development
  • 2+ years of experience in a leadership role
  • Proven experience in designing, developing and maintaining complex VFX pipelines
  • Self-starter, proactive, meticulous, organized and solution-oriented
  • Excellent written and verbal communication, and presentation skills
  • Ability to design intuitive and well-structured APIs using Object-Oriented Programming (OOP)
  • Deep understanding of artist workflows in Maya, including modeling, animation, rigging, and tracking/matchmove
  • Experience designing and building pipelines utilizing Maya and OpenUSD
Good to have:
  • Expertise with the latest features in the Autodesk Maya USD ecosystem, including Proxy Shapes, References, UFE, and Hydra
  • Knowledge of SQL and NoSQL databases
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En tant que responsable ingénieur logiciel, vous dirigerez une équipe d'ingénieurs chargée de rédiger et de maintenir les outils nécessaires pour soutenir les flux de travail VFX, avec un accent particulier sur Maya. Le candidat idéal saura collaborer avec des parties prenantes non techniques pour définir et documenter les exigences, puis les traduire en composants techniques que l'équipe pourra mettre en œuvre. De manière cruciale, il ou elle sera capable d'anticiper et de réduire les frictions ou les risques de dérive du périmètre, et d'éliminer les obstacles pour garantir que les projets respectent les délais. Le responsable ingénieur logiciel donne le ton en matière de qualité et de suivi, et élève les membres de l'équipe à travers des révisions de code, des échanges quotidiens et des ajustements de trajectoire.

Principales responsabilités

    • Prendre en charge des initiatives spécifiques du pipeline, de la conception à la livraison
    • Collaborer avec les responsables du pipeline et les parties prenantes de la production pour définir les histoires d'utilisateurs et les exigences des projets de développement du pipeline
    • Travailler avec les architectes de pipeline pour interpréter les histoires d'utilisateurs et les exigences en une définition de projet – en évaluant les compromis, en estimant l’effort nécessaire et en atténuant les risques
    • Prendre des décisions difficiles concernant les fonctionnalités qui relèvent ou non du périmètre du projet, et communiquer clairement ces décisions aux parties prenantes
    • Décomposer le travail en composants et travailler au sein d’un cadre Agile pour garantir une livraison en temps voulu à la production
    • Veiller à ce que les projets soient alignés avec les objectifs organisationnels, les meilleures pratiques de l’industrie et les exigences de scalabilité
    • Faire respecter les meilleures pratiques d’ingénierie afin d’assurer un code de qualité constante et élevée, à travers des révisions de code et du mentorat

Qualifications

    • Expérience minimale de douze (12) ans en développement logiciel Python
    • Expérience minimale de deux (2) ans dans un rôle de leadership
    • Expérience avérée dans la conception, le développement et la maintenance de pipelines VFX complexes
    • Personnalité autonome, proactive, méticuleuse, organisée et orientée vers les solutions
    • Excellentes compétences en communication écrite et orale, ainsi qu'en présentation
    • Capacité à concevoir des API intuitives et bien structurées en utilisant la programmation orientée objet (OOP)
    • Compréhension approfondie des flux de travail des artistes dans Maya, tels que la modélisation, l'animation, le rigging et le tracking/matchmove
    • Expérience dans la conception et la construction de pipelines utilisant Maya et OpenUSD
    • Une expertise avec les dernières fonctionnalités de l'écosystème Autodesk Maya USD, notamment les formes proxy, les références, UFE et Hydra, est préférable
    • Une connaissance des bases de données SQL et NoSQL est un atout



    • As Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya.  Our ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement.   Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule.  The Lead Software Engineer sets the tone for quality and follow through and elevates team members through code reviews and daily engagement and course correction.
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Quebec, or those willing to relocate.
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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

Seoul, South Korea (On-Site)

Toronto, Ontario, Canada (Hybrid)

Los Angeles, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

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